[SOLVED] Side effect of proximity (hook-through and hookable tile)
[SOLVED] Side effect of proximity (hook-through and hookable tile)
Hello,
I'm not a mapper, but I'm wondering how to correct this buggy behavior.
(Example from JustMap, but not submitted since it is a minor)
I think this miss-behavior is well known to mappers.
In this example glass should be hookthrough-able, but it is not because it is near unhookable. While hookable tiles became glass because are 1tile distant from another glass tile. Question:
how to CORRECTLY map this example to have hookthrough tiles near to hookable an unhookable tiles?
Thank you to all DDNet staff
I'm not a mapper, but I'm wondering how to correct this buggy behavior.
(Example from JustMap, but not submitted since it is a minor)
I think this miss-behavior is well known to mappers.
In this example glass should be hookthrough-able, but it is not because it is near unhookable. While hookable tiles became glass because are 1tile distant from another glass tile. Question:
how to CORRECTLY map this example to have hookthrough tiles near to hookable an unhookable tiles?
Thank you to all DDNet staff
Last edited by Wohoo on Sun Jul 08, 2018 3:21 pm, edited 1 time in total.
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Re: Side effect of proximity (hook-through and hookable tile)
use the new hookthrough.
its index 5 from game layer i guess
you cant map this with the old hookthrough because it requires the hookthrough tile to be next to the block you want to have hookthrough.
its index 5 from game layer i guess
you cant map this with the old hookthrough because it requires the hookthrough tile to be next to the block you want to have hookthrough.
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Re: Side effect of proximity (hook-through and hookable tile)
It's this block, only place it on the tiles where you need hookthrough, but not around them.
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Re: [SOLVED] Side effect of proximity (hook-through and hookable tile)
reply to this post or your mom will die in her sleep tonight
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