Map Gravity (Direction)

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hi_leute_gll
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Re: Map Gravity (Direction)

Post by hi_leute_gll »

pixel wrote: Thu Mar 15, 2018 12:29 pm hoe
air_friction 1
air_control_accel 0
ground_friction 1
ground_control_accel 0
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pixel
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Re: Map Gravity (Direction)

Post by pixel »

hi_leute_gll wrote: Thu Mar 15, 2018 2:08 pm
pixel wrote: Thu Mar 15, 2018 12:29 pm <3
air_friction 1
air_control_accel 0
ground_friction 1
ground_control_accel 0
What does friction do? If i change it to higher nr, do i get more speed?
Im 'corneum
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Re: Map Gravity (Direction)

Post by Im 'corneum »

Leutes tunezone doesn't give you speed but you keep the speed you have while entering the zone. Like on that one run map on unique servers
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Re: Map Gravity (Direction)

Post by hi_leute_gll »

Friction is "Reibung". If you stop walking then your tee is slowing down. How long it takes to slow down depends on the friction. If it is 0 then you stop immediately. With friction of 1 you never stop. Imo the numbers should be vice versa, but well...that is how it works.

tl;dr:
You need friction 1 to not let the tee stop.
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Im 'corneum
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Re: Map Gravity (Direction)

Post by Im 'corneum »

But you would have to spam that tile too. I think he wants a single tile after which you remain the speed in the normal physic
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Re: Map Gravity (Direction)

Post by pixel »

Ah ok. Thank you.
Is there also a map settings file or something, where I can put this line, so you cant move until you touch speeders?
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Re: Map Gravity (Direction)

Post by Im 'corneum »

you can either put it on map settings or in mapname.cfg
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Re: Map Gravity (Direction)

Post by pixel »

Im 'corneum wrote: Thu Mar 15, 2018 3:41 pm you can either put it on map settings or in mapname.cfg
Is there somewhere a tutorial? xD
I feel so dumb for not playng active TW 1 year or so.
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Re: Map Gravity (Direction)

Post by hi_leute_gll »

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