both players with strong

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BamBam
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Re: both players with strong

Post by BamBam »

If in the config, every player will have strong hook.
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BeaR
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Re: both players with strong

Post by BeaR »

The amount of drag caused by the hook still depends differs from player to player. This is caused by an inaccurate computation in the physics code.
Spyker
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Re: both players with strong

Post by Spyker »

you know the shitty bug when you try to drive hf with weak... it will be an hf map with switch driver usually... so if it is impossible i need to rework all map.
just for this map
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Gaprik
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Re: both players with strong

Post by Gaprik »

i think that make a entities of stronghook would be cool but it isnt possible :(
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Savander
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Re: both players with strong

Post by Savander »

@Spyker, rework all maps? You know, mappers didn't think about "weak" and "strong", maybe on few maps (on brutal 5 or smth). Lol.
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hi_leute_gll
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Re: both players with strong

Post by hi_leute_gll »

Savander, he wasn't talking about all maps. oO
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Soreu
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Re: both players with strong

Post by Soreu »

What about just creating new (not mixing current) tune that would handle it? Would such solution be doable?
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Spyker
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Re: both players with strong

Post by Spyker »

the problem is, in some parts you must do speed fly, swap and do it again... but with weak it is just impossible... so, is really impossible to have a classic strong on all players? maybe using a .cfg or with some server mod wich work only on this map?
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Re: both players with strong

Post by Åmol »

or you bend the physics of tw & find a way to complete the parts as a weak n' strong tee, not impossible with speedfly as weak. If not possible consider using refill jumps.
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Novo
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Re: both players with strong

Post by Novo »

Not just the hook is strong the tee is strong idk .
This is the reason why the strong tee just can drive it (weak tee get bugged in strong tee other way around doess not work) . Same for sg speedblock (strong tee shot weak tee ) and other things :D
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