DeepEdge

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Deeper
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Re: DeepEdge

Post by Deeper »

[A] Awesome wrote:"Nice" or "good map" are not similar to ready for release, and the mapper cant give ready.
All these comments show that the map is good and enjoyable but that doesnt mean its bugfree cheatfree and balanced.
mmm
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Re: DeepEdge

Post by [A] Awesome »

Useless screen i know what you wrote. I should make a screen of my post and circle "mapper cant give ready" but im too lazy
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Re: DeepEdge

Post by Deeper »

[A] Awesome wrote:Useless screen i know what you wrote. I should make a screen of my post and circle "mapper cant give ready" but im too lazy
guy, "i think"
okay okay. I'm just mapper, let the map will tested another 5 months...
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-mappers have no right for own opinion
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Re: DeepEdge

Post by RayB. »

Dude other mapper wait maybe more than 5 months.
Just wait till another tester can confirm it, when nobody shows interest ask one.
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Re: DeepEdge

Post by Deeper »

RayB. wrote:Dude other mapper wait maybe more than 5 months.
Just wait till another tester can confirm it, when nobody shows interest ask one.
"Just wait till another tester can confirm it" - lol i wrote it, for this
"nevtemshik"
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Re: DeepEdge

Post by Deeper »

so someone can make a final test?
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Re: DeepEdge

Post by Deeper »

how testers understand what the map is ready?
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just 94 maps on test :D :D :D :D :D
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Waiting for mapper
Waiting for mapper
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Maybe we should change the system of testing maps? or to simplify?.
Just why I can't be asked to do a final test by admins and release this fucking map?
Hmm... I wonder why some people didn't like when Welf was an administrator and was responsible for the releases?
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Re: DeepEdge

Post by Soreu »

There are just 2 "bugs" - one with 4 teles in walls (jetpack part), and one with tele-graphics inside wall after FROM15.
Though I'd like to know what this is:
screenshot_2016-04-19_14-00-52.png
screenshot_2016-04-19_14-00-52.png (438.57 KiB) Viewed 2818 times
And even more what TO5 is doing there... (bottom left)

Also I doubt someone will know what is what without using entities at first...

Besides that, even though design maybe ain't best in da world, map is ready.

//Edit: There's also cheat about which I guess you know, but would be nice to be sure
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Re: DeepEdge

Post by Deeper »

Soreu wrote:There are just 2 "bugs" - one with 4 teles in walls (jetpack part), and one with tele-graphics inside wall after FROM15.
Though I'd like to know what this is:
And even more what TO5 is doing there... (bottom left)

Also I doubt someone will know what is what without using entities at first...

Besides that, even though design maybe ain't best in da world, map is ready.

//Edit: There's also cheat about which I guess you know, but would be nice to be sure

On image "Kenny crazy" - KennY my friend, he help me with some parts :D . i Remove to5 + remove CFROM IN WALL near cto9, "and one with tele-graphics inside wall after FROM15" - About What are you? Yes i know about cheats on my map. :)
Thanks for final run 8-)
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Re: DeepEdge

Post by Deeper »

so?
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