Search found 69 matches
- Wed Dec 31, 2014 11:17 am
- Forum: General Help
- Topic: Mysterious Maps on Test Server
- Replies: 21
- Views: 8245
Re: Mysterious Maps on Test Server
ha! Earthborn is really my map . Could you possibly send me it? I don't have it anymore because my harddisk crashed at one point.
edit: received it, will work on it
edit: received it, will work on it
- Mon Nov 24, 2014 5:37 pm
- Forum: General Help
- Topic: Bug: Auto-Record (demo)
- Replies: 1
- Views: 1012
Bug: Auto-Record (demo)
I raced a solo map, finished it. The demo file name has the right time on it ~5 mins, but the actual demo is only 8 seconds long of a fail-run I did before. It may be caused because we changed the map, & I didn't reconnect maybe? Otherwise I'm clueless. First time encountering this problem, it w...
- Fri Nov 07, 2014 8:53 am
- Forum: General Help
- Topic: Sens
- Replies: 6
- Views: 2236
Re: Sens
Well, If you use ddnetclient, use the toggle function.
"Bind [Key] toggle inp_mousesens 6 30"
Just Press the key & it will switch over.
"Bind [Key] toggle inp_mousesens 6 30"
Just Press the key & it will switch over.
- Mon Aug 25, 2014 7:47 pm
- Forum: Map Bugs
- Topic: Suggest map difficulty re-ratings
- Replies: 716
- Views: 279743
Re: Suggest map difficulty re-ratings
Frozen by eci.in is definitely not moderate 4*. Bixes & I are thinking 1* Brutal would be more fitting. (failability & difficulty)
- Thu Aug 07, 2014 6:34 pm
- Forum: Map Testing
- Topic: Mystery Compound by BlaGK
- Replies: 10
- Views: 3586
Re: Mystery Compound by BlaGK
arfgh, who cares! doesn't work 100% either. May even take longer & is faily , maybe useful for a speedrun, i guess.
- Thu Aug 07, 2014 1:56 pm
- Forum: Map Testing
- Topic: Mystery Compound by BlaGK
- Replies: 10
- Views: 3586
Re: Mystery Compound by BlaGK
Oh yeah, thanks! I build some of these to be sure hooktrough is working. They are weird sometimes if you try to hook with an angle of <45°. About the first one: it was intention having no deep again. To be able to just let him fall there is way more relaxing ^^. Good Idea though. MysteryCompound.map...
- Thu Aug 07, 2014 9:30 am
- Forum: Map Testing
- Topic: Mystery Compound by BlaGK
- Replies: 10
- Views: 3586
Re: Mystery Compound by BlaGK
well fixed the most. MysteryCompound.map Ama: how did I miss that cut :0, well fixed now. Ante: Tele 2: Changed a bit so the player has to use the dummy. Tele 12: still don't know the cut at the beginning, I think the one you mean in the middle IS intended. (I have no problems if there are more ways...
- Wed Aug 06, 2014 2:07 pm
- Forum: Map Testing
- Topic: Mystery Compound by BlaGK
- Replies: 10
- Views: 3586
Re: Mystery Compound by BlaGK
Sure! I'll fix the cuts. Thx for testing ^^, but can you explain tele 12 a bit more? The Rest is clear ^^
- Wed Aug 06, 2014 11:11 am
- Forum: Map Testing
- Topic: Mystery Compound by BlaGK
- Replies: 10
- Views: 3586
Mystery Compound by BlaGK
Hi there :D. I build a map. Tested it myself & with some friends already so there shouldn't be too many bugs etc. So yeah. If there are any suggestions to change a part because of reasons, go ahead & tell me! If not, go ahead & tell me :D Difficulty should be around a high moderate maybe...