Search found 69 matches

by BlaGK
Wed Dec 31, 2014 11:17 am
Forum: General Help
Topic: Mysterious Maps on Test Server
Replies: 21
Views: 8245

Re: Mysterious Maps on Test Server

ha! Earthborn is really my map :D. Could you possibly send me it? I don't have it anymore because my harddisk crashed at one point.

edit: received it, will work on it :P
by BlaGK
Mon Nov 24, 2014 5:37 pm
Forum: General Help
Topic: Bug: Auto-Record (demo)
Replies: 1
Views: 1012

Bug: Auto-Record (demo)

I raced a solo map, finished it. The demo file name has the right time on it ~5 mins, but the actual demo is only 8 seconds long of a fail-run I did before. It may be caused because we changed the map, & I didn't reconnect maybe? Otherwise I'm clueless. First time encountering this problem, it w...
by BlaGK
Fri Nov 07, 2014 8:53 am
Forum: General Help
Topic: Sens
Replies: 6
Views: 2236

Re: Sens

Well, If you use ddnetclient, use the toggle function.
"Bind [Key] toggle inp_mousesens 6 30"
Just Press the key & it will switch over.
by BlaGK
Mon Aug 25, 2014 7:47 pm
Forum: Map Bugs
Topic: Suggest map difficulty re-ratings
Replies: 716
Views: 279743

Re: Suggest map difficulty re-ratings

Frozen by eci.in is definitely not moderate 4*. Bixes & I are thinking 1* Brutal would be more fitting. (failability & difficulty)
by BlaGK
Thu Aug 07, 2014 6:34 pm
Forum: Map Testing
Topic: Mystery Compound by BlaGK
Replies: 10
Views: 3586

Re: Mystery Compound by BlaGK

arfgh, who cares! :D doesn't work 100% either. May even take longer & is faily :P, maybe useful for a speedrun, i guess.
by BlaGK
Thu Aug 07, 2014 1:56 pm
Forum: Map Testing
Topic: Mystery Compound by BlaGK
Replies: 10
Views: 3586

Re: Mystery Compound by BlaGK

Oh yeah, thanks! I build some of these to be sure hooktrough is working. They are weird sometimes if you try to hook with an angle of <45°. About the first one: it was intention having no deep again. To be able to just let him fall there is way more relaxing ^^. Good Idea though. MysteryCompound.map...
by BlaGK
Thu Aug 07, 2014 9:30 am
Forum: Map Testing
Topic: Mystery Compound by BlaGK
Replies: 10
Views: 3586

Re: Mystery Compound by BlaGK

well fixed the most. MysteryCompound.map Ama: how did I miss that cut :0, well fixed now. Ante: Tele 2: Changed a bit so the player has to use the dummy. Tele 12: still don't know the cut at the beginning, I think the one you mean in the middle IS intended. (I have no problems if there are more ways...
by BlaGK
Wed Aug 06, 2014 2:07 pm
Forum: Map Testing
Topic: Mystery Compound by BlaGK
Replies: 10
Views: 3586

Re: Mystery Compound by BlaGK

Sure! I'll fix the cuts. Thx for testing ^^, but can you explain tele 12 a bit more? The Rest is clear ^^
by BlaGK
Wed Aug 06, 2014 11:11 am
Forum: Map Testing
Topic: Mystery Compound by BlaGK
Replies: 10
Views: 3586

Mystery Compound by BlaGK

Hi there :D. I build a map. Tested it myself & with some friends already so there shouldn't be too many bugs etc. So yeah. If there are any suggestions to change a part because of reasons, go ahead & tell me! If not, go ahead & tell me :D Difficulty should be around a high moderate maybe...