Search found 323 matches
- Fri Jan 19, 2018 6:05 am
- Forum: Map Testing
- Topic: Genericore 8 by Åmol [Insane]
- Replies: 116
- Views: 127664
Re: Genericore 8 by Åmol [Insane]
After talking to the other half of the main genericore players. There're conflicting opinions between countries about what the essence of these maps is. Now after discussing the map with those who prefer the harder genericores (gc6 & ...), here's the result: - Made it even harder to cheat rifle....
- Thu Jan 18, 2018 8:24 pm
- Forum: Map Testing
- Topic: Genericore 8 by Åmol [Insane]
- Replies: 116
- Views: 127664
Re: Genericore 8 by Åmol [Insane]
updated after long discussion at test server
- Thu Jan 18, 2018 8:19 pm
- Forum: Map Testing
- Topic: Furypleasure by Åmol [insane] *reworked*
- Replies: 17
- Views: 10422
Furypleasure by Åmol [insane] *reworked*
New version, hopefully less cheatable
- Thu Jan 18, 2018 5:04 pm
- Forum: Map Testing
- Topic: Genericore 8 by Åmol [Insane]
- Replies: 116
- Views: 127664
Re: Genericore 8 by Åmol [Insane]
Here's the updated version with:
-Ravie's 4x4 input.
-jao's finish line -Arrow.
-stupid edge fix with quads.
-Also added two red lamps for warning. please don't kill me
-Ravie's 4x4 input.
-jao's finish line -Arrow.
-stupid edge fix with quads.
-Also added two red lamps for warning. please don't kill me
- Thu Jan 18, 2018 4:38 pm
- Forum: Map Testing
- Topic: Genericore 8 by Åmol [Insane]
- Replies: 116
- Views: 127664
Re: Genericore 8 by Åmol [Insane]
The part is really unfair then, it's pretty hard even without the down guy being frozen and if you fail you completly die. It's just hard, not unfair... where's your vocabulary hiding. E: Oh! and by the way - I made that part a bit harder (raised the freeze 1 block) since it appears I forgot to. So...
- Thu Jan 18, 2018 11:41 am
- Forum: Map Testing
- Topic: Genericore 8 by Åmol [Insane]
- Replies: 116
- Views: 127664
Re: Genericore 8 by Åmol [Insane]
ok I guess I need to fend for my work once again :| @pic1: Agree & fixed. @pic2: hammer guy is supposed to get freezed if you haven't figgured that out yet. @pic3: I partially agree. It's too easy to save if I cover everything with hookables. @pic4: Agree & fixed (actually I had this edit pe...
- Wed Jan 17, 2018 3:31 pm
- Forum: Map Testing
- Topic: Genericore 8 by Åmol [Insane]
- Replies: 116
- Views: 127664
Re: Genericore 8 by Åmol [Insane]
A few improvements, I don't agree to everything you mentioned jao.
- Fri Dec 15, 2017 9:42 pm
- Forum: Map Testing
- Topic: Genericore 8 by Åmol [Insane]
- Replies: 116
- Views: 127664
Re: Genericore 8
edit: the design sucks and it is sometimes hard to see the tiles. the map wants me to play with entities. Do you play with very strange contrast settings or something out of the ordinary? I can tell freeze, hookables & unhookables apart very easy and neither does the background disturb the fore...
- Fri Dec 15, 2017 1:42 am
- Forum: Map Testing
- Topic: Genericore 8 by Åmol [Insane]
- Replies: 116
- Views: 127664
Re: Genericore 8
Alright, I've had three trolls bombarding this thread so far, give me a break
- Thu Dec 14, 2017 7:48 pm
- Forum: Map Testing
- Topic: Genericore 8 by Åmol [Insane]
- Replies: 116
- Views: 127664
Re: Genericore 8
lol, I'm not bound by the initial idea of the creator of the mapres. I'm not gonna design my map in somebody else's image - I'd understand you if it looked something like this: gc.png but that is not the case it is not just ugly, it's incorrectly mapped, unmatching tiles everywhere. - What you're sa...