Search found 1720 matches
- Sat May 17, 2014 2:41 pm
- Forum: Map Testing
- Topic: Sunnyday by Flummi
- Replies: 27
- Views: 12506
Re: Sunnyday by Flummi
Mod 1 is ok.
Read descriptions.
Read descriptions.
- Sat May 17, 2014 12:20 pm
- Forum: General Help
- Topic: Map editor suggestion
- Replies: 5
- Views: 2511
Re: Map editor suggestion
Psssst
- Wed May 14, 2014 8:28 pm
- Forum: General Art
- Topic: Map redesign, Tutorials, Tips, Loading Screens
- Replies: 49
- Views: 27354
Map redesign, Tutorials, Tips, Loading Screens
Hey. I saw Kintaro*'s speedmapping videos and I wanted to redesign some ctf maps too! I would like to show you my work, explain few things, give ideas, tell something about animations and editor (what maybe not everyone knows). I hope it will be useful for you. Please read comments below the images....
- Wed May 14, 2014 5:49 pm
- Forum: Map Testing
- Topic: Sunnyday by Flummi
- Replies: 27
- Views: 12506
Re: Sunnyday by Flummi
But it's ok, good job. I didn't say you are bad because you didn't find all bugs! Shhh. You don't have to make full test at once.
Just saying there are small bugs like missing freeze, graphical bugs. But I'm busy now.
Just saying there are small bugs like missing freeze, graphical bugs. But I'm busy now.
- Wed May 14, 2014 5:03 pm
- Forum: Map Testing
- Topic: Sunnyday by Flummi
- Replies: 27
- Views: 12506
Re: Sunnyday by Flummi
Hey I saw few small bugs so please wait for my screenshots. You will fix more bugs and then upload new version. I think 5x noobfilter is ok. You need to find your partner so it's funny because you don't know in which room he is and it's not like 83459346 tees in 1 hole, 1 unsolo for all. If 5 tees p...
- Wed May 14, 2014 1:59 pm
- Forum: Map Testing
- Topic: [Novice] Kopell by Evoli
- Replies: 10
- Views: 7574
- Tue May 13, 2014 7:25 pm
- Forum: Map Testing
- Topic: piViq by Satyr & Broken
- Replies: 16
- Views: 6113
Re: piViq by Satyr & Broken
But I know this map.
And I tested it again because you didn't like our decission and I thought hmm maybe we were wrong so I better check it again.
It's ok if other testers like your map.
And I tested it again because you didn't like our decission and I thought hmm maybe we were wrong so I better check it again.
It's ok if other testers like your map.
- Tue May 13, 2014 5:24 pm
- Forum: Map Testing
- Topic: piViq by Satyr & Broken
- Replies: 16
- Views: 6113
Re: piViq by Satyr & Broken
I rejected this map 2 times. I will not test it again
- Tue May 13, 2014 5:02 pm
- Forum: Map Testing
- Topic: Vandalism by Gianth
- Replies: 10
- Views: 5215
Re: Vandalism by Gianth
Gianth, you can make layer Tiles in Group #1 (background stones) smaller (500x500 -> ~280x270). Then please move it a bit, check all 4 sides, so it always looks good, even with dynamic cam and /pause
- Tue May 13, 2014 12:50 am
- Forum: Map Testing
- Topic: The Great Testing Guide by Lady Saavik
- Replies: 0
- Views: 26002
The Great Testing Guide by Lady Saavik
I have tested many DDRace maps and learned a lot. I enjoyed testing and wanted to do it as well as possible. Recently many new people want to start testing. I understand that they don't have any experience with testing. So I decided to make this guide to help these and all other testers. This guide ...