Search found 40 matches
- Wed Jan 28, 2015 12:33 pm
- Forum: Tutorials
- Topic: Map Sounds Tutorial
- Replies: 17
- Views: 13706
Re: Map Sounds Tutorial by DoNe
Thx for your answer BeaR!
Maybe i missunderstood this
Maybe i missunderstood this
You can decide if the sound will loop or just play when you enter the sound circle.
- Tue Jan 27, 2015 11:20 pm
- Forum: Tutorials
- Topic: Map Sounds Tutorial
- Replies: 17
- Views: 13706
Re: Map Sounds Tutorial by DoNe
I have music in my winning room, but I'm wondering why just looping works. -loop off pan off/on nothing happens when entering soundzone -loop on pan off/on sound is looping when entering sound zone I ask me what "pan" is for and why I can't configure that the sound starts playing and stopp...
- Tue Jan 27, 2015 10:51 pm
- Forum: Map Testing
- Topic: [NEW] BountyHunter by Bossk
- Replies: 26
- Views: 7021
Re: [NEW] BountyHunter by Bossk
1- one tele placed wrong
2- back possibilty for one part
3- better looking winning room
4- smaller file <3
2- back possibilty for one part
3- better looking winning room
4- smaller file <3
- Wed Jan 21, 2015 5:39 pm
- Forum: Map Testing
- Topic: [NEW] BountyHunter by Bossk
- Replies: 26
- Views: 7021
Re: [NEW] BountyHunter by Bossk
Here it is.
I'm on Laxas ts if u want to test with me or show me Bugs ingame instead of posting them here.
I'm on Laxas ts if u want to test with me or show me Bugs ingame instead of posting them here.
- Mon Jan 19, 2015 11:56 pm
- Forum: Map Testing
- Topic: [NEW] BountyHunter by Bossk
- Replies: 26
- Views: 7021
Re: [NEW] BountyHunter by Bossk
I understand what you mean and you're right. Nothing should be failable in a stupid unlucky way nor be a timewaster . I will remap alot but thx for your argument that's all I wanted to hear. Have alot of ideas what has to be changed and added to make it way more enjoyable... and aaaaalot of faily st...
- Mon Jan 19, 2015 10:24 pm
- Forum: Map Testing
- Topic: [NEW] BountyHunter by Bossk
- Replies: 26
- Views: 7021
Re: [NEW] BountyHunter by Bossk
Does mapped badly mean how i handled the editor (layers and these things?)
- Mon Jan 19, 2015 9:16 pm
- Forum: Map Testing
- Topic: [NEW] BountyHunter by Bossk
- Replies: 26
- Views: 7021
Re: [NEW] BountyHunter by Bossk
Ama didn't say anything about the map, just Alvin took a look at it o_0 ... I tested it with Aras today and everything was working fine, just 1 part needed to be easier which i fixed. (Also some visuals that were missing) Aras told me the map and its parts are cool and fun to play. Parts aren't that...
- Sun Jan 18, 2015 9:07 pm
- Forum: General Help
- Topic: DDnet client
- Replies: 15
- Views: 5098
Re: DDnet client
Yes it is! Works as good as in zClient. ty <3
- Sun Jan 18, 2015 8:47 pm
- Forum: General Help
- Topic: DDnet client
- Replies: 15
- Views: 5098
Re: DDnet client
zClient has this autoupdate thing too, it's not often updating (maybe 3 weeks to 1 month ago since last update?!) Should be newest zClient version then. My ping is around 60 and without antiping you have to hook like a half second earlier and not where the tee actually is. Depending on speed you alw...
- Sun Jan 18, 2015 8:30 pm
- Forum: General Help
- Topic: DDnet client
- Replies: 15
- Views: 5098
DDnet client
I was moving from ddnet client to zclient because it has ddnet features too but is not lagging when using antiping. Somehow it's the only client where with antiping on, movements of my dummy and other non moving targets i drag are smooth. I want to switch back to ddnet but it's annoying. On the matt...