Search found 53 matches
- Sat Jun 20, 2015 6:59 pm
- Forum: General Help
- Topic: Client Crash + Editor sound bug
- Replies: 12
- Views: 4025
Re: Client Crash + Editor sound bug
I'm sorry that you have issues with the sound features ):
If you could upload the mapfile (you can also delete all the other layers if you want) I would try to fix it as soon as I've time
If you could upload the mapfile (you can also delete all the other layers if you want) I would try to fix it as soon as I've time
- Sat Jun 20, 2015 9:30 am
- Forum: General Help
- Topic: easy way for making a source 64 player
- Replies: 2
- Views: 1455
Re: easy way for making a source 64 player
Here you can find the changes made by eeeee and fstd for 64 player support
https://github.com/eeeee/teeworlds/comp ... ..ddrace64
DDnet uses the same patch afaik, maybe with some additional changes/fixes but deen probably knows more about this (:
https://github.com/eeeee/teeworlds/comp ... ..ddrace64
DDnet uses the same patch afaik, maybe with some additional changes/fixes but deen probably knows more about this (:
- Fri Jun 05, 2015 3:37 pm
- Forum: Official Discussions
- Topic: I'm gone for a week
- Replies: 17
- Views: 5674
Re: I'm gone for a week
Have fun (:
- Wed Jun 03, 2015 6:29 pm
- Forum: General Help
- Topic: [NEW FEATURE] Advanced Colour System in Editor
- Replies: 7
- Views: 2397
Re: [NEW FEATURE] Advanced Colour System in Editor
I like this, at least the color picker/wheel (1), about the pipette tool (2) I'm not totally sure. Would be also useful for quads. Actually one of few features which would greatly improve the workflow imho. I would use GIMP to find a nice color, which has all the tools you describe. Then you can jus...
- Sun May 17, 2015 8:49 pm
- Forum: General Help
- Topic: [suggestion] editor quads layer compress
- Replies: 4
- Views: 1469
Re: [suggestion] editor quads layer compress
Short answer: It's not worth it and will maybe even increase the map size pretty much. Quads are actually pretty cheap Long answer: A quad takes maybe ~100bytes/quad, which is not that much. But images are saved uncompressed in the map (Ignoring the map compression itself) So actually most of the sp...
- Wed Mar 11, 2015 11:57 am
- Forum: Official Discussions
- Topic: Cheaters on ddnet?
- Replies: 21
- Views: 8545
Re: Cheaters on ddnet?
It's not possible, we can't force people to use the ddnet client and there is no way to prevent bots. You could only try to use some heuristics, which would probably require an huge amount of time and also won't completley solve the problem (undetected, false-positive, ..). Would end up in a race be...
- Sun Feb 22, 2015 12:35 pm
- Forum: General Help
- Topic: Mapping Graphic Tools
- Replies: 3
- Views: 2387
Re: Mapping Graphic Tools
You just have to drag and drop the *.png images on the exectuable For tilesets: First use `border_fix` or `border_add`, it will shrink every tile a bit. It's necessary so the tiles won't "bleed" into each other when teeworlds draws them. Then use `dilate`, which will take care of transpare...
- Wed Feb 18, 2015 4:58 pm
- Forum: General Help
- Topic: Automapper improvement
- Replies: 14
- Views: 4060
Re: Automapper improvement
This should fix the bug iirc
https://github.com/teeworlds/teeworlds/pull/1190/files
https://github.com/teeworlds/teeworlds/pull/1190/files
- Tue Feb 10, 2015 10:24 pm
- Forum: General Help
- Topic: Compiling Teeworlds
- Replies: 5
- Views: 4664
Re: Compiling Teeworlds
@echo off if exist "%VCINSTALLDIR%" ( goto end ) if defined VS120COMNTOOLS ( call set VSCOMN=%%VS120COMNTOOLS%% goto setup_environment ) if defined VS110COMNTOOLS ( call set VSCOMN=%%VS110COMNTOOLS%% goto setup_environment ) if defined VS100COMNTOOLS ( call set VSCOMN=%%VS100COMNTOOLS%% g...
- Tue Feb 03, 2015 8:12 pm
- Forum: Map Bugs
- Topic: Last Jump: Missing teleporters
- Replies: 1
- Views: 910
Last Jump: Missing teleporters
Here is one teleporter missing so it won't repeat