Search found 53 matches

by BeaR
Sat Jun 20, 2015 6:59 pm
Forum: General Help
Topic: Client Crash + Editor sound bug
Replies: 12
Views: 4025

Re: Client Crash + Editor sound bug

I'm sorry that you have issues with the sound features ):
If you could upload the mapfile (you can also delete all the other layers if you want) I would try to fix it as soon as I've time
by BeaR
Sat Jun 20, 2015 9:30 am
Forum: General Help
Topic: easy way for making a source 64 player
Replies: 2
Views: 1455

Re: easy way for making a source 64 player

Here you can find the changes made by eeeee and fstd for 64 player support
https://github.com/eeeee/teeworlds/comp ... ..ddrace64
DDnet uses the same patch afaik, maybe with some additional changes/fixes but deen probably knows more about this (:
by BeaR
Fri Jun 05, 2015 3:37 pm
Forum: Official Discussions
Topic: I'm gone for a week
Replies: 17
Views: 5674

Re: I'm gone for a week

Have fun (:
by BeaR
Wed Jun 03, 2015 6:29 pm
Forum: General Help
Topic: [NEW FEATURE] Advanced Colour System in Editor
Replies: 7
Views: 2397

Re: [NEW FEATURE] Advanced Colour System in Editor

I like this, at least the color picker/wheel (1), about the pipette tool (2) I'm not totally sure. Would be also useful for quads. Actually one of few features which would greatly improve the workflow imho. I would use GIMP to find a nice color, which has all the tools you describe. Then you can jus...
by BeaR
Sun May 17, 2015 8:49 pm
Forum: General Help
Topic: [suggestion] editor quads layer compress
Replies: 4
Views: 1469

Re: [suggestion] editor quads layer compress

Short answer: It's not worth it and will maybe even increase the map size pretty much. Quads are actually pretty cheap Long answer: A quad takes maybe ~100bytes/quad, which is not that much. But images are saved uncompressed in the map (Ignoring the map compression itself) So actually most of the sp...
by BeaR
Wed Mar 11, 2015 11:57 am
Forum: Official Discussions
Topic: Cheaters on ddnet?
Replies: 21
Views: 8545

Re: Cheaters on ddnet?

It's not possible, we can't force people to use the ddnet client and there is no way to prevent bots. You could only try to use some heuristics, which would probably require an huge amount of time and also won't completley solve the problem (undetected, false-positive, ..). Would end up in a race be...
by BeaR
Sun Feb 22, 2015 12:35 pm
Forum: General Help
Topic: Mapping Graphic Tools
Replies: 3
Views: 2387

Re: Mapping Graphic Tools

You just have to drag and drop the *.png images on the exectuable For tilesets: First use `border_fix` or `border_add`, it will shrink every tile a bit. It's necessary so the tiles won't "bleed" into each other when teeworlds draws them. Then use `dilate`, which will take care of transpare...
by BeaR
Wed Feb 18, 2015 4:58 pm
Forum: General Help
Topic: Automapper improvement
Replies: 14
Views: 4060

Re: Automapper improvement

by BeaR
Tue Feb 10, 2015 10:24 pm
Forum: General Help
Topic: Compiling Teeworlds
Replies: 5
Views: 4664

Re: Compiling Teeworlds

@echo off if exist "%VCINSTALLDIR%" ( goto end ) if defined VS120COMNTOOLS ( call set VSCOMN=%%VS120COMNTOOLS%% goto setup_environment ) if defined VS110COMNTOOLS ( call set VSCOMN=%%VS110COMNTOOLS%% goto setup_environment ) if defined VS100COMNTOOLS ( call set VSCOMN=%%VS100COMNTOOLS%% g...
by BeaR
Tue Feb 03, 2015 8:12 pm
Forum: Map Bugs
Topic: Last Jump: Missing teleporters
Replies: 1
Views: 910

Last Jump: Missing teleporters

Here is one teleporter missing so it won't repeat
screenshot_2015-02-03_20-07-51.png
screenshot_2015-02-03_20-07-51.png (152.54 KiB) Viewed 910 times