Search found 53 matches
- Mon Aug 24, 2015 9:11 pm
- Forum: General Help
- Topic: Just an idea
- Replies: 12
- Views: 3696
Re: Just an idea
It's not dumb, there are several reasons to no actively(!) support mods. They usually lack some sort of quality (also ddnet e.g. ninja skin in freeze, no hud support with scoreboard, no specific sounds, ..). Additionally the developers can't maintain or give active support as they have no influence ...
- Fri Aug 21, 2015 4:29 pm
- Forum: Official Discussions
- Topic: Administration and Vacation
- Replies: 31
- Views: 11391
Re: Administration and Vacation
congratz and have fun (:
- Mon Aug 17, 2015 7:34 pm
- Forum: General Help
- Topic: Help! i lost my map :c
- Replies: 9
- Views: 2696
Re: Help! i lost my map :c
The map in your attachment can't be fixed (only 0's).
Another option might be some saved copies in the undo chache, but depends if you have that feature enabled and I'm not sure if it even works.
Another option might be some saved copies in the undo chache, but depends if you have that feature enabled and I'm not sure if it even works.
- Mon Aug 17, 2015 3:20 pm
- Forum: General Art
- Topic: Needs help!. 2 in 1 frame after rendering.
- Replies: 11
- Views: 3958
Re: Needs help!. 2 in 1 frame after rendering.
A quick look at the manual tells me that there is a 'disable resample' property. Maybe this helps.
(http://dspcdn.sonycreativesoftware.com/ ... al_enu.pdf p.177)
(http://dspcdn.sonycreativesoftware.com/ ... al_enu.pdf p.177)
- Sat Aug 15, 2015 11:54 am
- Forum: General Help
- Topic: Mapping Graphics Tools
- Replies: 2
- Views: 1584
Re: Mapping Graphics Tools
dilate prevents this white/black outlines you can sometimes see ingame (http://wiki.polycount.com/wiki/Edge_padding). You can drag the *.png files into the executable and it will fix them. Should be used always after you have created a tileset or an image. If your graphics software has some plugins ...
- Mon Aug 10, 2015 6:46 pm
- Forum: Map Testing
- Topic: [MODERATE] A DAY IN SPACE
- Replies: 30
- Views: 8705
Re: [MODERATE] A DAY IN SPACE
Low fps are caused by unoptimized text rendering, so not really a map-related issue. Therefore I would ignore it imho.
- Mon Aug 10, 2015 3:34 pm
- Forum: General Help
- Topic: Bug?
- Replies: 14
- Views: 3681
Re: Bug?
Probably won't be fixed. I guess some floating point precision issue. Even though if someone want to try his luck: https://github.com/def-/ddnet/blob/30f0b9c8a21ece3240ec33bbe86d3fef542cd218/src/game/collision.cpp#L1092-L1123 Would suggest to replace that float for loop, maybe it fixes the 'problem'..
- Tue Aug 04, 2015 6:50 pm
- Forum: General Help
- Topic: Please help!
- Replies: 36
- Views: 7975
Re: Please help!
Please no advices concerning illegal downloads, cracking, etc.
- Thu Jul 30, 2015 9:58 pm
- Forum: General Help
- Topic: Lan server with online ddnet leaderboard?
- Replies: 4
- Views: 2471
Re: Lan server with online ddnet leaderboard?
You can't trust the data sent from these servers, so this will never happen.
- Sun Jul 26, 2015 3:25 pm
- Forum: General Help
- Topic: Some ideas how to improve editor
- Replies: 7
- Views: 3173
Re: Some ideas how to improve editor
sort by importants : 4-sound envelope seems bugy idk maybe I don't know how it work for playing 2 sound after together I mean play first sound then secend sound and play again. |___1___|_______2_______|___1___|_______2_______|...... Sound envelope just allows you to change the audio volume. It wont...