Search found 1240 matches
- Thu Aug 11, 2016 9:46 pm
- Forum: Map Testing
- Topic: Resistance by Themix
- Replies: 11
- Views: 4402
Re: Resistance by Themix
hey i tested with oblique
we found 2 skips and some grafik bugs
we found 2 skips and some grafik bugs
SpoilerShow
- Thu Aug 11, 2016 5:20 pm
- Forum: Map Testing
- Topic: Golden Core by ~sergss~ and MrJerry
- Replies: 13
- Views: 4999
Re: Golden Core by ~sergss~ and MrJerry
hey i tested the map, its not that bad. i like the design colours and some parts are cool. for the design you should make the generic bg like para 90 and the grass design behind it para 80 for example. it would also look better if you use the doodads correct and not so strange. Also you should make ...
- Thu Aug 11, 2016 3:45 pm
- Forum: Map Testing
- Topic: Tragedy
- Replies: 13
- Views: 5254
Re: Tragedy
hey i tested your map. i think the parts have some nice ideas but alot parts are annoying and boring. the design is very simple and doenst look good, it would be better if you use grass tileset correctly and add some doodads. Also you forgot to add the edges in grass tileset and in some parts are no...
- Thu Aug 11, 2016 5:09 am
- Forum: Map Testing
- Topic: CRAZY-normal
- Replies: 6
- Views: 2370
Re: CRAZY-normal
Hey, imo this map has too many solo Parts.
You should interact with your partner and not just open doors for your mate.
You should interact with your partner and not just open doors for your mate.
- Wed Aug 10, 2016 11:22 pm
- Forum: Map Testing
- Topic: Kawabanga by Jimmy jazz
- Replies: 4
- Views: 1800
Re: Kawabanga by Jimmy jazz
hey i tested the map. i guess because this is your first map you wanted to try out alot different things. Because of this the map looks very random and has no real structure, id suggest you to keep the tp design normal and not so weird, imo it doesnt look good. Also alot doodads/sun and desert tiles...
- Wed Aug 10, 2016 7:05 am
- Forum: Map Testing
- Topic: Potty by Oblique and Bucket
- Replies: 12
- Views: 4038
Re: Potty by Oblique and Bucket
tested the whole map with rqza. the design is awesome. most parts are nice ideas and well maped, but cp 16 and tp 27 are way to hard and annoying (maybe we did the 2. part of tp 27 wrong). Also you can do 1. part of tp 27 without the hammer from down with 2 doubles, wich was easier for us. Tp 31 par...
- Wed Aug 10, 2016 3:13 am
- Forum: Map Testing
- Topic: Unisex
- Replies: 12
- Views: 5457
Re: Unisex
hey i tested the map, the parts are good and hard. you have to think before you do the parts.
the design is simple but good.
only thing i dont like is the startline, imo it looks a bit strange.
the design is simple but good.
only thing i dont like is the startline, imo it looks a bit strange.
- Wed Aug 10, 2016 3:11 am
- Forum: Map Testing
- Topic: Green Race by Themix
- Replies: 15
- Views: 5683
Re: Green Race by Themix
hey imo the hookthrough looks too much like hook
- Sun Aug 07, 2016 12:11 am
- Forum: Map Testing
- Topic: Zoe by jao & NeXus
- Replies: 21
- Views: 14908
Re: Zoe by jao & NeXus
after some more testing we found 3 cheats
also made some minor design changes (thx to CrashtimeHD)
there should be no bugs and cheats now
also made some minor design changes (thx to CrashtimeHD)
there should be no bugs and cheats now
- Tue Aug 02, 2016 11:58 pm
- Forum: Map Testing
- Topic: Zoe by jao & NeXus
- Replies: 21
- Views: 14908
Re: Zoe by jao & NeXus
tested with RayB.
-fixed 1 entity bug
-changed hf part (now less annoying and more fun)
-changed gores a bit
-made second deep less faily
thanks to everyone for feedback and testing
-fixed 1 entity bug
-changed hf part (now less annoying and more fun)
-changed gores a bit
-made second deep less faily
thanks to everyone for feedback and testing