Search found 825 matches

by BannZay
Mon Feb 25, 2019 9:49 pm
Forum: General Help
Topic: Queue for pending connection players when server is full
Replies: 2
Views: 9355

Queue for pending connection players when server is full

DDNet client is pretty dumb when trying to connect to full server I suggest making a queue of users who wish to connect. When user want to join a full server he will receive a message about hes position in a queue like "Server is full. Your position - N"(hopefully it is possible to update ...
by BannZay
Sat Jun 30, 2018 12:37 am
Forum: General Help
Topic: Unpause on tee moved
Replies: 5
Views: 3227

Re: Unpause when tee is moved

sounds like a blocker client feature I want to disagree. Thats common in ddnet servers that after fail ppl spend time watching something in pause, and may miss that some one comes down to help you but save requiress you responce, as result - both failed. Thx for the reference to another client, but...
by BannZay
Thu Jun 28, 2018 10:38 am
Forum: General Help
Topic: Unpause on tee moved
Replies: 5
Views: 3227

Unpause on tee moved

I`d like to have possibility to know whenever my tee was touched (especially if I`m in pause or on dummy)
It could be option in settings. Maybe like 'Leave pause if tee moved'. Or another sort of pause (another chat command => then it can be binded to another button)
by BannZay
Tue May 15, 2018 9:12 pm
Forum: General Help
Topic: DDNet v 11.1.6 broken resolution
Replies: 9
Views: 4713

Re: DDNet v 11.1.6 broken resolution

deen wrote: Sun May 13, 2018 8:09 pm Please try this nightly: https://ddnet.tw/news/nightly-builds/ Does DPI scaling work fine?
It works well now (nightly uploaded today)
The updated version to 11.1.7 is also looks okay with DPI scaling
by BannZay
Thu May 10, 2018 8:05 pm
Forum: General Help
Topic: DDNet v 11.1.6 broken resolution
Replies: 9
Views: 4713

Re: DDNet v 11.1.6 broken resolution

11.1.7
Everything is fine. (just update, without any changes in settings)

No idea what kind of magic, but thanks anyway. In any case, DDNet is the best ^^
by BannZay
Wed May 09, 2018 5:30 pm
Forum: General Help
Topic: DDNet v 11.1.6 broken resolution
Replies: 9
Views: 4713

DDNet v 11.1.6 broken resolution

Resolution broken for me in 11.1.6. Untill 11.1.4 works fine. Screenshot of my fullscreen and config attached
Cannot even go to options menu, because can`t see it on screen
by BannZay
Sun Mar 04, 2018 4:14 pm
Forum: General Help
Topic: Server missed on 'DDNet' tab in game browser
Replies: 2
Views: 1459

Re: Server missed on 'DDNet' tab in game browser

Thank you deen for staying here, for DDNet
by BannZay
Sun Mar 04, 2018 12:21 pm
Forum: General Help
Topic: Server missed on 'DDNet' tab in game browser
Replies: 2
Views: 1459

Server missed on 'DDNet' tab in game browser

194.67.208.6:8317
As I understand this is DDNet server ?
DDNet v11.0.3 (11.0.1 same)
by BannZay
Sat Mar 03, 2018 10:10 am
Forum: General Help
Topic: Rotate tiles to default value
Replies: 7
Views: 2389

Rotate tiles to default value

Time to time I wanna mirror/rotate part (of course without tiles rotation) yet there is no way to done it fast.
I guess, best way to done it is having feature allowing you to rotate back to default rotation all the selected tiles.

I`d like to hear your opinion
by BannZay
Sun Sep 10, 2017 11:01 am
Forum: General Help
Topic: Weapon durability
Replies: 12
Views: 4801

Re: Weapon durability

Im 'corneum wrote: Sat Sep 09, 2017 11:22 pm just add the weapons in the switchlayer
Its already used with switch on/off features