Search found 86 matches
- Mon Nov 07, 2016 6:47 pm
- Forum: General Help
- Topic: Interactive map
- Replies: 44
- Views: 36234
Re: Interactive map
I think vanilla client support shouldn't be dropped just because of the startline issue. Option 1 is obviously not practical and option 2 would require to drop vanilla support. Adding a map setting will definitely NOT break vanilla support xD. Vanilla clients will just ignore it and DDNet client wi...
- Sat Nov 05, 2016 9:34 pm
- Forum: General Help
- Topic: Interactive map
- Replies: 44
- Views: 36234
Re: Interactive map
How did you solve the "startline issue"? I didn't. The problem still presents. As far as I see there are 3 major options: 1. Make the start line after the parts with moving tiles. 2. Complete the mod, see if players like it and then talk to DDNet team. This option is easy to implement in ...
- Thu Nov 03, 2016 8:42 am
- Forum: General Help
- Topic: Interactive map
- Replies: 44
- Views: 36234
Re: Interactive map
Really nice! If you can do the moving blocks more block like, it would be cool! Because you moving on them like on stoppers At first I'll try with moving freeze and STOPA tiles These are stopa tiles. So far I was working only on stopa, freeze and unfreeze. Applying TILE_SOLID and TILE_UNHOOK will t...
- Wed Nov 02, 2016 6:16 pm
- Forum: General Help
- Topic: Interactive map
- Replies: 44
- Views: 36234
Re: Interactive map
Ok, I put here the PoC (Proof Of Concept) .demo file. It shows how it works. Qquads_2016-11-02_16-23-30.demo The modification is very far from releasing. There are much things to do and it will take much time, but on the .demo you can see the that it is possible and it really works. It was hard work...
- Tue Nov 01, 2016 5:17 pm
- Forum: General Help
- Topic: Interactive map
- Replies: 44
- Views: 36234
Re: Interactive map
I could extend this list even further, so I guess you get why i consider this as a complex task. But if you think you can get this done @QshaR i am open for your pullrequest :) Well, I have a vision on most of the points that you mentioned, but I'd like to do it all step-by-step. At first I'll try ...
- Mon Oct 31, 2016 9:03 pm
- Forum: General Help
- Topic: Interactive map
- Replies: 44
- Views: 36234
Re: Interactive map
As hi_leute already wrote, this was suggested many times and it might actually be a nice feature. But unfortuantely there are some disadvantages and problems. So, sure you can start working on it, I'm excited to see where this leads you. But don't have too high hopes :/ Oh, and just search for it, ...
- Fri Oct 28, 2016 4:22 pm
- Forum: General Help
- Topic: Interactive map
- Replies: 44
- Views: 36234
Interactive map
HI @all I'm planning to start working on an interesting modification that can help to make teeworlds maps more interactive. Especially it will be interesting for Gores-type of maps. Here is the core of the idea: As you might know, the teeworlds map is very static. The only objects that can move are ...
- Thu Oct 27, 2016 2:30 pm
- Forum: Events
- Topic: New Daily Event on KoG Gores server
- Replies: 7
- Views: 5244
Re: New Daily Event on KoG Gores server
Yeeey, finaly, after almost 1 month of this post we got a first replySkyrel wrote:wops... my mobile makes jokespixel wrote:third*Skyrel wrote:
first → second → thirst
And not only one. 5 replies within 24 hours, niceee!
p.s. And I was about to make another post about Sunday's tournament. xD
- Fri Sep 30, 2016 12:42 pm
- Forum: Events
- Topic: New Daily Event on KoG Gores server
- Replies: 7
- Views: 5244
New Daily Event on KoG Gores server
Hi @all Since October 3-nd we are implementing new Daily Event Modification General Information Date: Every day at 20:00 GER (21:00 MSK) Server: |*KoG*| MODS&FUN Gores Server by QshaR and kamillentee Description Every day at 20:00 Server will choose a random map. Only the players who were at 20...
- Thu Aug 11, 2016 10:31 am
- Forum: General Help
- Topic: Gores
- Replies: 30
- Views: 11102
Re: Gores
If you'd like to be a sponsor for South Africa KoG servers - you can talk to me or kamillentee. Just write private messages here or on KoG forum. We both are admins of KoG servers.Blackie wrote:Ok I understand but who is a KoG admin so I can ask about a South Africa server?