Search found 203 matches
- Mon Mar 05, 2018 4:37 pm
- Forum: Map Testing
- Topic: Wawi by Warto [Dummy]
- Replies: 17
- Views: 14006
Re: Wawi by Warto [Dummy]
Oh my bad about #5 I didn't notice that there was a tune zone (I thought you were supposed to hammer the dummy who would rocket-boost off of you). Sorry
- Sun Mar 04, 2018 7:19 pm
- Forum: Map Testing
- Topic: Awake by Miss Furry [Moderate]
- Replies: 3
- Views: 1757
Re: Awake by Miss Furry [Moderate]
The biggest problem is that this map is filled with boring, uncreative, and often annoying parts. If you disagree, I suggest using some of the recently released maps as a standard to judge your own. You should take your time as you map, and really try to make every part enjoyable and hopefully uniqu...
- Sun Mar 04, 2018 6:58 pm
- Forum: Map Testing
- Topic: Agile by Jimmy Jazz [Solo]
- Replies: 20
- Views: 12315
Re: Agile by Jimmy Jazz [Solo]
Nice map. I'm not sure if it should be Solo 2 stars or 3 stars (I suck at solo, hard for me to judge).
TestShow
1: Shooting stars should be high detail
2:
2:
- Sun Mar 04, 2018 4:51 am
- Forum: Map Testing
- Topic: Wawi by Warto [Dummy]
- Replies: 17
- Views: 14006
Re: Wawi by Warto [Dummy]
Found a few more bugs.
TestShow
- Wed Feb 28, 2018 5:35 am
- Forum: Map Testing
- Topic: NubiNight By ElNuVaTo [Moderate]
- Replies: 10
- Views: 4509
Re: NubiNight By ElNuVaTo [Moderate]
I just looked over your map again and it seems like the same major problems are present. You still have many uncreative ddmax-style parts, and the structure is not any better. I would suggest starting a new map from scratch that includes more developed parts. Take your time as you map, and try make ...
- Mon Feb 26, 2018 2:20 am
- Forum: Map Testing
- Topic: NubiNight By ElNuVaTo [Moderate]
- Replies: 10
- Views: 4509
Re: NubiNight By ElNuVaTo [Moderate]
Your map seems to have some issues:
- Simple, boring ddmax-style parts.
- Messy structure
- Some annoying parts (e.g. weapon tele without jump before tele 16)
- Fri Feb 23, 2018 12:27 am
- Forum: General Art
- Topic: [TUTORIAL] Draw Unhookable Tileset
- Replies: 10
- Views: 5248
- Wed Feb 21, 2018 9:23 pm
- Forum: General Art
- Topic: generic_unhookable_flow!
- Replies: 7
- Views: 5194
Re: generic_unhookable_flow!
Cool tiles!
- Mon Feb 19, 2018 3:27 am
- Forum: Map Testing
- Topic: Mount Sinai by Im 'corneum [Dummy]
- Replies: 7
- Views: 7371
Re: Mount Sinai by Im 'corneum [Dummy 3-4*]
Good map. Dummy 3* stars imo. 1: https://i.imgur.com/xC2KVDK.png 2: https://i.imgur.com/Oi9TjIE.png 3: Cheat? https://i.imgur.com/Xi6RhFy.gif 4: Cheat? https://i.imgur.com/iVLzn4k.gif 5: Cheat? https://i.imgur.com/3Y5eJAA.gif 6: Found by jao https://i.imgur.com/HnnKCTe.png 7: Found by jao https://i....
- Fri Feb 16, 2018 1:47 am
- Forum: General Art
- Topic: [TUTORIAL] Draw Unhookable Tileset
- Replies: 10
- Views: 5248
Re: [TUTORIAL] Draw Unhookable Tileset
nice, after watching this 100times i may be able to do that too anyway nice tutorial ive been looking for a tutorial on this quite a while thank you kind sir :D Sorry, I went pretty fast (too fast). If you want to actually use the tutorial, I would suggest: After watching each step, rewind back to ...