Search found 400 matches
- Fri Jun 06, 2014 2:16 pm
- Forum: Map Testing
- Topic: piViq by Satyr & Broken
- Replies: 16
- Views: 6113
Re: piViq by Satyr & Broken
if anyone is actually interested in testing it which i doubt here's the latest ver
- Sat May 31, 2014 12:01 pm
- Forum: Map Testing
- Topic: 3 Tee Moderate Map - LoLz
- Replies: 3
- Views: 1511
Re: 3 Tee Moderate Map - LoLz
Thanks for taking a look. I fixed all those things:
- Thu May 29, 2014 10:54 pm
- Forum: Map Bugs
- Topic: Suggest map difficulty re-ratings
- Replies: 716
- Views: 287750
Re: Suggest map difficulty re-ratings
Purple panic - 1 or 2 star moderate
- Mon May 19, 2014 8:15 pm
- Forum: Map Testing
- Topic: 3 Tee Moderate Map - LoLz
- Replies: 3
- Views: 1511
- Wed May 14, 2014 1:14 am
- Forum: Map Bugs
- Topic: Suggest map difficulty re-ratings
- Replies: 716
- Views: 287750
Suggest map difficulty re-ratings
Here you can suggest a new difficulty rating for a released map on ddnet. Please write the full mapname and then the server with the suggested stars rating. You can also give a short explanation, why you think it should be changed. Example: Kobra (https://ddnet.tw/maps/Kobra-32-4) should be Moderate...
- Tue May 13, 2014 7:14 pm
- Forum: Map Testing
- Topic: piViq by Satyr & Broken
- Replies: 16
- Views: 6113
Re: piViq by Satyr & Broken
I think you're mistaken... for one you never posted anything on it. Second, I only submitted it once.Lady Saavik wrote:I rejected this map 2 times. I will not test it again
- Tue May 13, 2014 4:25 pm
- Forum: Map Testing
- Topic: piViq by Satyr & Broken
- Replies: 16
- Views: 6113
piViq by Satyr & Broken
Previously submitted: Tested by phacrum and 645654. Sorry, not our style. http://trac.ddnet.tw/ticket/117
Requesting a second opinion I guess... it does have some pretty tricky parts. (One part really benefits from deen's new solo laser feature.)
Requesting a second opinion I guess... it does have some pretty tricky parts. (One part really benefits from deen's new solo laser feature.)
- Sun May 11, 2014 4:02 am
- Forum: Map Testing
- Topic: What to look for
- Replies: 6
- Views: 2503
Re: What to look for
A creative and fun map, which I put hours into both graphics and gameplay, was rejected by testers with "it's not our style." What am I suppose to do with that? Is that a beyond repair this map will never be accepted? You can try resubmitting the map. Maybe people now have a different opi...
- Sun May 11, 2014 2:44 am
- Forum: Map Testing
- Topic: What to look for
- Replies: 6
- Views: 2503
Re: What to look for
A creative and fun map, which I put hours into both graphics and gameplay, was rejected by testers with
"it's not our style."
What am I suppose to do with that? Is that a beyond repair this map will never be accepted?
"it's not our style."
What am I suppose to do with that? Is that a beyond repair this map will never be accepted?
- Sat May 10, 2014 2:28 pm
- Forum: Map Testing
- Topic: What to look for
- Replies: 6
- Views: 2503
Re: What to look for
Could you make like a 4 point system for rejected maps:
1. Beyond repair, will never be accepted.
2. Heavy modifications needed to be accepted.
3. Light changes needed.
4. Only graphical fixes needed.
1. Beyond repair, will never be accepted.
2. Heavy modifications needed to be accepted.
3. Light changes needed.
4. Only graphical fixes needed.