Search found 139 matches
- Mon Sep 12, 2016 1:09 pm
- Forum: General Help
- Topic: server died
- Replies: 1
- Views: 1147
Re: server died
This has happened due to strong ddos-attacks. The server should be reachable again by now.
- Mon Sep 12, 2016 2:58 am
- Forum: Official Discussions
- Topic: DDos is real
- Replies: 27
- Views: 23151
Re: DDos is real
Due to the protocol teeworlds uses preventing attacks is about impossible. The only way we could prevent ddos-attacks is by somehow making the ddosers stop attacking :/
- Mon Sep 12, 2016 2:55 am
- Forum: Official Discussions
- Topic: Were some maps cleared of finishes and can I get the list of them, if they did?
- Replies: 2
- Views: 2320
Re: Were some maps cleared of finishes and can I get the list of them, if they did?
Yes, it is true that sometimes ranks from specific maps are removed. But this normally affects only very few players as this often happens with recently released maps that contained a serious bug. Sometimes we also remove ranks on old maps right after a new cheat was found and then fixed on them. Ho...
- Sun Sep 11, 2016 3:04 pm
- Forum: General Help
- Topic: Rank
- Replies: 8
- Views: 3055
Re: Rank
Yes there are unofficial servers and yes it is easy to confuse them with our ddnet-servers (surely intended). I can just tell you that you should not play there if you want your ranks to be on official ddnet. You can avoid those servers by solely using the ddnet-tab to find an official server. (And ...
- Sun Sep 11, 2016 2:57 pm
- Forum: General Help
- Topic: I can't connect to any DDnet server.
- Replies: 6
- Views: 3186
Re: I can't connect to any DDnet server.
This is very likely not a problem with the client but recent ddosattacks the german servers suffer from.
- Sun Sep 11, 2016 2:55 pm
- Forum: Official Discussions
- Topic: DDos is real
- Replies: 27
- Views: 23151
Re: DDos is real
As you can see here: https://ddnet.tw/stats/server/#ger.ddnet.tw the german servers are under attack pretty much all the time in the last days and are as of writing this post. As already mentioned there are unofficial ddnet servers out there. I can, however, not recommend playing there. First of all...
- Fri Sep 09, 2016 3:00 am
- Forum: General Help
- Topic: Editor improvements
- Replies: 10
- Views: 4277
Re: Editor improvements
C++14 ? Well, unfortunately we do not even have C++11 yet (as some of our servers still run on debian wheezy with a quite old version of gcc). Actually I tried to get C++11 in myself just to notice exactly this. Additionally teeworlds does not really make use of the C++ stl but rather feels like C w...
- Fri Sep 09, 2016 12:15 am
- Forum: General Help
- Topic: Anti-ping modif
- Replies: 12
- Views: 7019
Re: Anti-ping modif
So it is theoreticly possible but either hard to implent or not useful for many? The problem is that currently a lot of physics is done serversided only and thus the code is mixed with non-physics serversided code like chatmessages. In theory physics should be done in a part of the code that is sha...
- Thu Sep 08, 2016 11:46 pm
- Forum: General Help
- Topic: Editor improvements
- Replies: 10
- Views: 4277
Re: Editor improvements
Also - I'm no longer sure I'm actually going to implement this. It's been a while since I've last used C/C++ and I now realise why I have stayed away for so long... I think that is not really a problem about C++ but rather the messy code of the editor, I mean there is a file basically containing th...
- Thu Sep 08, 2016 12:01 am
- Forum: General Help
- Topic: Anti-ping modif
- Replies: 12
- Views: 7019
Re: Anti-ping modif
well im not a programmer or something.. but shouldt it be posseble to have a perfect ping on solomaps? i mean the map is static. its all there, you dont need other players, just yourself. This is nearly possible, first of all you need perfectly stable ping and of course no packetloss. In most situa...