Search found 53 matches
- Mon Jul 21, 2014 3:34 pm
- Forum: General Help
- Topic: Ip spoofing and teeworlds
- Replies: 6
- Views: 5009
Re: Ip spoofing and teeworlds
TCP isn't useful for the normal game messages (snapshots, etc), but 0.7 will (probably) have some token based system to prevent Ip-Spoofing (and other stuff, was also most likely the reason the tournament server shutdown so easily /: ). Not sure what can be done atm without breaking compatibility wi...
- Mon Jul 21, 2014 2:15 pm
- Forum: General Help
- Topic: Ip spoofing and teeworlds
- Replies: 6
- Views: 5009
Re: Ip spoofing and teeworlds
Console connection uses the TCP-protocol, therefor you also need to know the sequence number to spoof the packet else the server should reject the message. (In theory lol) Concerning your suggestion, the server can also send a shared secret on authentification and the client uses it to hash the mess...
- Fri May 30, 2014 10:23 am
- Forum: General Help
- Topic: Graphical issues
- Replies: 7
- Views: 3209
Re: Graphical issues
Borderfix should only be used for tilesets Concerning topic: It's actually 'intended' at some point Quad textures are rendered in 'repeat' wrapping mode, which allows us to repeat the texture in the quad (\o/) Infortunatly this bleeding bug is caused by this feature as the gpu won't clamp when sampl...