Search found 53 matches
- Sat Jul 25, 2015 8:57 pm
- Forum: Player Introductions
- Topic: Hi there, I'm a cube.
- Replies: 10
- Views: 3507
Re: Hi there, I'm a cube.
Io \o
Love the hardcore series (especially 3-7), nice to see you active again (:
Love the hardcore series (especially 3-7), nice to see you active again (:
- Wed Jul 22, 2015 12:25 pm
- Forum: Official Discussions
- Topic: Race Servers
- Replies: 106
- Views: 26722
Re: Race Servers
I.e.. 'run_keksi' actually has stoppers but ddrace uses other entites and they get ignored, should probably converted
- Tue Jul 21, 2015 6:38 pm
- Forum: Map Bugs
- Topic: Suggest map difficulty re-ratings
- Replies: 716
- Views: 290968
Re: Suggest map difficulty re-ratings
hotrun (using freeze: SoManyStars, Exchange, speedster, Verification 7.0) these are the ones which should probably be shifted to the race server in my opinion but I'm not a race expert ofc so feedback highly appreciated. I chose these five maps as they use kill/tele only (double check pls) and seem ...
- Tue Jul 21, 2015 5:56 pm
- Forum: Map Bugs
- Topic: Suggest map difficulty re-ratings
- Replies: 716
- Views: 290968
Re: Suggest map difficulty re-ratings
Not really about difficulties but maybe moving some maps from solo to race like hotrun (and maybe some other fly maps i.e. hollywood undead, which doesn't use any ddrace related features)
- Mon Jul 20, 2015 9:34 am
- Forum: General Help
- Topic: both players with strong
- Replies: 22
- Views: 12234
Re: both players with strong
The amount of drag caused by the hook still depends differs from player to player. This is caused by an inaccurate computation in the physics code.
- Sun Jul 19, 2015 3:09 pm
- Forum: General Help
- Topic: both players with strong
- Replies: 22
- Views: 12234
Re: both players with strong
Fixing it would probably be the better way to go here. Unfortunately touching the physics is pretty tricky and messy.
- Fri Jul 17, 2015 11:40 am
- Forum: Official Discussions
- Topic: The History of DDNet
- Replies: 55
- Views: 95814
Re: The History of DDNet
Cool post, thanks for writing it up (:
- Wed Jul 08, 2015 9:30 pm
- Forum: General Help
- Topic: Which bg is better?
- Replies: 7
- Views: 2141
Re: Which bg is better?
Usually objects which are farther away have a lower saturation (attenuation caused by the athmosphere) , which is a useful depth cue for players to distingush the fore- from he background.
(Some other cues to improve depth perception: https://en.wikipedia.org/wiki/Depth_perception)
(Some other cues to improve depth perception: https://en.wikipedia.org/wiki/Depth_perception)
- Tue Jun 23, 2015 4:01 am
- Forum: Player Introductions
- Topic: It smells like an onion
- Replies: 26
- Views: 8962
Re: It smells like an onion
Great post! (:
and hi \o
and hi \o
- Mon Jun 22, 2015 6:19 pm
- Forum: General Help
- Topic: Client Crash + Editor sound bug
- Replies: 12
- Views: 4032
Re: Client Crash + Editor sound bug
Thanks for uploading the map. I took a quick look: The datasize for the two samples is 0, that's why it doesn't work unfortunatly. But I couldn't find out so far what's causing this /: Replacing the sound files works fine for me. Are you using the latest DDnet client? Could you also provide me the *...