Search found 53 matches

by BeaR
Sat Jul 25, 2015 8:57 pm
Forum: Player Introductions
Topic: Hi there, I'm a cube.
Replies: 10
Views: 3507

Re: Hi there, I'm a cube.

Io \o
Love the hardcore series (especially 3-7), nice to see you active again (:
by BeaR
Wed Jul 22, 2015 12:25 pm
Forum: Official Discussions
Topic: Race Servers
Replies: 106
Views: 26722

Re: Race Servers

I.e.. 'run_keksi' actually has stoppers but ddrace uses other entites and they get ignored, should probably converted
by BeaR
Tue Jul 21, 2015 6:38 pm
Forum: Map Bugs
Topic: Suggest map difficulty re-ratings
Replies: 716
Views: 290968

Re: Suggest map difficulty re-ratings

hotrun (using freeze: SoManyStars, Exchange, speedster, Verification 7.0) these are the ones which should probably be shifted to the race server in my opinion but I'm not a race expert ofc so feedback highly appreciated. I chose these five maps as they use kill/tele only (double check pls) and seem ...
by BeaR
Tue Jul 21, 2015 5:56 pm
Forum: Map Bugs
Topic: Suggest map difficulty re-ratings
Replies: 716
Views: 290968

Re: Suggest map difficulty re-ratings

Not really about difficulties but maybe moving some maps from solo to race like hotrun (and maybe some other fly maps i.e. hollywood undead, which doesn't use any ddrace related features)
by BeaR
Mon Jul 20, 2015 9:34 am
Forum: General Help
Topic: both players with strong
Replies: 22
Views: 12234

Re: both players with strong

The amount of drag caused by the hook still depends differs from player to player. This is caused by an inaccurate computation in the physics code.
by BeaR
Sun Jul 19, 2015 3:09 pm
Forum: General Help
Topic: both players with strong
Replies: 22
Views: 12234

Re: both players with strong

Fixing it would probably be the better way to go here. Unfortunately touching the physics is pretty tricky and messy.
by BeaR
Fri Jul 17, 2015 11:40 am
Forum: Official Discussions
Topic: The History of DDNet
Replies: 55
Views: 95814

Re: The History of DDNet

Cool post, thanks for writing it up (:
by BeaR
Wed Jul 08, 2015 9:30 pm
Forum: General Help
Topic: Which bg is better?
Replies: 7
Views: 2141

Re: Which bg is better?

Usually objects which are farther away have a lower saturation (attenuation caused by the athmosphere) , which is a useful depth cue for players to distingush the fore- from he background.
(Some other cues to improve depth perception: https://en.wikipedia.org/wiki/Depth_perception)
by BeaR
Tue Jun 23, 2015 4:01 am
Forum: Player Introductions
Topic: It smells like an onion
Replies: 26
Views: 8962

Re: It smells like an onion

Great post! (:
and hi \o
by BeaR
Mon Jun 22, 2015 6:19 pm
Forum: General Help
Topic: Client Crash + Editor sound bug
Replies: 12
Views: 4032

Re: Client Crash + Editor sound bug

Thanks for uploading the map. I took a quick look: The datasize for the two samples is 0, that's why it doesn't work unfortunatly. But I couldn't find out so far what's causing this /: Replacing the sound files works fine for me. Are you using the latest DDnet client? Could you also provide me the *...