Search found 678 matches
- Tue Oct 28, 2014 7:33 pm
- Forum: General Art
- Topic: Skins
- Replies: 29
- Views: 11253
Re: Skins
How about the client only loads the skins needed? I mean when I just start the client, only my and my dummy's skin are loaded. When I enter a map the other clients tell me which skins are used and only those are loaded then. This way I could have 5000 skins in the directory, but would effectively u...
- Tue Oct 28, 2014 1:57 pm
- Forum: General Art
- Topic: Skins
- Replies: 29
- Views: 11253
Re: Skins
My solution would be to turn of all custimzed skins by standard, so they dont need to be loaded in memory and an option to turn these skins on again.
- Tue Oct 28, 2014 12:55 pm
- Forum: General Art
- Topic: Skins
- Replies: 29
- Views: 11253
Skins
2 Skins, would be nice to add them both to ddnet.
- Tue Oct 28, 2014 12:51 pm
- Forum: General Help
- Topic: Additional emoticons!
- Replies: 25
- Views: 8360
Re: Idea
hi_leute_gll wrote:People without DDNet-Client wont see it.
Imagine you choose the "Use hammer"-emoticon and a vanilla-player see a angry-emoticon.
But the consequence is the same
- Mon Oct 27, 2014 8:13 pm
- Forum: General Help
- Topic: ZOOM IN/ ZOOM OUT = ?
- Replies: 10
- Views: 4680
Re: ZOOM IN/ ZOOM OUT = ?
Where did you tested this on a ddrace server or with a different mod.Ñı©Ø wrote:i know the bug! Zoom + work only in the editor of the game but not inside it....deen wrote:If you start ddnet client for the first time it should bind + - and so on automatically.
Fix it to pls
- Mon Oct 27, 2014 2:42 pm
- Forum: General Help
- Topic: Map preview in server menu
- Replies: 41
- Views: 12425
Re: Map preview in server menu
Just update your source with "git pull" and recompile. Much more easierDeathman wrote:lol
i add eyeselector (changed time to endless) from h-client to ddnet myself and add it everytime ddnet has a update
- Mon Oct 27, 2014 2:43 am
- Forum: Map Testing
- Topic: Multimap - Oldschool
- Replies: 8
- Views: 2947
- Mon Oct 27, 2014 1:22 am
- Forum: General Help
- Topic: help with sounds.
- Replies: 15
- Views: 4945
Re: help with sounds.
deen why you dont use opus for sounds
EDIT:
oh didnt see you already want to use opus
EDIT:
oh didnt see you already want to use opus
- Sun Oct 26, 2014 9:59 pm
- Forum: Player Introductions
- Topic: The history of the most epic name in Tw!
- Replies: 10
- Views: 6701
Re: The history of the most epic name in Tw!
really nice
- Sun Oct 26, 2014 9:19 pm
- Forum: General Help
- Topic: Sounds: GOOD OR BAD?
- Replies: 16
- Views: 5331
Re: Sounds: GOOD OR BAD?
Ñı©Ø wrote:
And maybe put in the option a thing:
If you check this thing you can be able to hear the map sounds, but no the freeze the hook and the weapons (annoying ) sounds...
Ñı©Ø
I think thats a good suggestion