Search found 1096 matches

by Index
Thu Jun 19, 2014 12:32 pm
Forum: Map Testing
Topic: New maps by Åmol
Replies: 41
Views: 14125

Re: New maps by Åmol

Sry for the late response deen. In my opinion the map is ready for release. I would say Novice 3-4* but I would prefer if another tester can verify this quickly ._. So, I just tested Senani 2 again. I'm still unsure about the difficulty, there are some easy parts at the beginning, then some harder o...
by Index
Thu Jun 19, 2014 12:22 pm
Forum: Map Testing
Topic: Green Island by TwItCh
Replies: 3
Views: 1377

Re: Green Island by TwItCh

Hey, so I quickly tested the map with super and /pause. I have to say that I do not really like the design (beside the missing bg-quad), it's just this toxic green and some edged freeze-shadows, sry :( However, the gameplay is not that bad, as you already wrote it's a realtively short map with some ...
by Index
Thu Jun 19, 2014 12:13 pm
Forum: Map Testing
Topic: Absurd 3 by Cyberpunk
Replies: 17
Views: 4828

Re: Absurd 3 by Cyberpunk

Hey,
the map looks really nice, some good ideas (especially the last part). The length of the map is good as well, so I would say Novice 5*?
However here are a few things I noticed:
by Index
Wed Jun 18, 2014 7:45 pm
Forum: Map Testing
Topic: PlayGround by Chill [TD]
Replies: 12
Views: 3713

Re: PlayGround by Chill [TD]

I think you did not embed all graphics (;
by Index
Wed Jun 18, 2014 5:48 pm
Forum: Map Testing
Topic: New maps by Åmol
Replies: 41
Views: 14125

Re: New maps by Åmol

Hey,
as Chill[TD] already wrote Senani is ok except that one part. So, I quickly reworked that (added deactivator at start and placed switch different, see screenshots)
by Index
Tue Jun 17, 2014 11:28 am
Forum: Map Testing
Topic: Absurd 2 by Cyberpunk
Replies: 11
Views: 3406

Re: Absurd 2 by Cyberpunk

Hey, you wrote earlier that you don't really know how to fix the Aspect Ratio of my logo, so I just fixed that for you. Furthermore you added the sun in a tilelayer (fixed that, is now a quad layer). I additionally removed one tileset (you used it only for the solo markers) and replaced the solo-lin...
by Index
Tue Jun 17, 2014 10:53 am
Forum: General Help
Topic: Tilesets
Replies: 11
Views: 5040

Re: Tilesets

Hey, first of all, your ideas are quite nice FakeDeath. Nevertheless I have some doubts as to whether they are realizable and/or useful. Realistic tilesets, yeah those are really rare in teeworlds. As far as I can remember I've never seen such an overly detailed map. But I think that's not only beca...
by Index
Sat Jun 14, 2014 5:16 pm
Forum: Map Testing
Topic: Maps
Replies: 39
Views: 12017

Re: Maps

Thanks for fixing, Gridwyn. Maybe I'm just wasting my time, but I quickly did some additional changes to Orange 1. So, I slightly changed the design, enhanced the start area (fixing mapper-name quad, made start line visible etc.) and did a few other minor changes to some parts. I hope the creator, f...
by Index
Sat Jun 14, 2014 12:51 pm
Forum: Map Testing
Topic: Maps
Replies: 39
Views: 12017

Re: Maps

wow, so many maps :o I quickly looked at Orange 1 . Seems like a nice moderate map (1*). I think the background is a little bit too bright but beside that the design is ok. I don't know if funcat wants to fix the things, but if not, I would take care of that map and enhance/fix everything, because I...
by Index
Sat Jun 14, 2014 12:24 pm
Forum: Map Testing
Topic: Kickout by Fullander
Replies: 10
Views: 4576

Re: Kickout by Fullander

Hey, so I 'tested' the map with super. I think it's definitively a brutal map, many faily and hard parts. The desing is unusual in the first moment, but that's not a bad thing. On the contrary, I kinda like the tileset. So a nice oldschool map, very hard but it seems playable and nearly bug free. Ne...