Search found 101 matches
- Sun Sep 20, 2015 9:17 pm
- Forum: General Art
- Topic: My Skin...
- Replies: 14
- Views: 5078
Re: My Skin...
agreeFňokurka oo7 wrote:I don't like personal skins in DDnet database, and I think many people would agree with me.
- Tue Sep 15, 2015 1:11 pm
- Forum: Map Testing
- Topic: Sunreal by Themix
- Replies: 39
- Views: 8395
Re: Sunreal by Themix
I cant wait to play your map @BannZay , I like it.BannZay wrote:@Welf release my map please, its short and no need many tests :SpoilerShow
- Mon Sep 14, 2015 9:05 pm
- Forum: Map Testing
- Topic: Sunreal by Themix
- Replies: 39
- Views: 8395
Re: Sunreal by Themix
BannZay wrote:@Welf, is this map have any privilages? Why some maps testing about 2 month before release. But this going to planned after 2 positive tests, and 1 negative by me on next day
- Wed Aug 19, 2015 3:57 pm
- Forum: General Help
- Topic: rescue bug
- Replies: 5
- Views: 1620
Re: rescue bug
ok I got that.east wrote:g_Config.m_SvRescue isn't useless. The sv_rescue command only exists to ensure it's not enabled/disabled at runtime (like with sv_test_cmds).
- Wed Aug 19, 2015 3:50 pm
- Forum: General Help
- Topic: rescue bug
- Replies: 5
- Views: 1620
Re: rescue bug
the problem is : same name sv_rescue MACRO_CONFIG_INT(SvRescue, sv_rescue , 0, 0, 1, CFGFLAG_SERVER, "Allow /rescue command so players can teleport themselves out of freeze") pConsole->Register(" sv_rescue ", "", CFGFLAG_SERVER, CServer::ConRescue, pConsole, "Allow...
- Wed Aug 19, 2015 3:48 pm
- Forum: General Help
- Topic: rescue bug
- Replies: 5
- Views: 1620
Re: rescue bug
so if you can change g_Config.m_SvRescue to enable (1) I mean from consol not cfgeast wrote:g_Config.m_SvRescue isn't useless. The sv_rescue command only exists to ensure it's not enabled/disabled at runtime (like with sv_test_cmds).
- Wed Aug 19, 2015 2:09 pm
- Forum: General Help
- Topic: rescue bug
- Replies: 5
- Views: 1620
- Wed Aug 19, 2015 1:40 pm
- Forum: Off Topic
- Topic: Name Trolls on DDNet
- Replies: 12
- Views: 4806
Re: Name Trolls on DDNet
I think Osama bin Laden not UsAmaBen Laden !
- Mon Aug 17, 2015 8:40 pm
- Forum: General Help
- Topic: Chat highlight
- Replies: 1
- Views: 989
Chat highlight
http://www.mediafire.com/watch/9f7zgb5k ... 39_234.mp4
https://github.com/ddnet/ddnet/blob/mas ... t.cpp#L326
maybe need if(m_pClient->Client()->DummyConnected()) --> m_LocalIDs[1]
https://github.com/ddnet/ddnet/blob/mas ... t.cpp#L326
maybe need if(m_pClient->Client()->DummyConnected()) --> m_LocalIDs[1]
- Wed Aug 12, 2015 8:34 pm
- Forum: General Help
- Topic: SoloFNG Server Help
- Replies: 4
- Views: 1469
Re: SoloFNG Server Help
class IGameServer *m_pGameServer;
class IGameServer *GameServer() { return m_pGameServer; }
-------------------
CGameContext *SeVEN = (CGameContext *) m_pGameServer;
else if(SeVEN->m_apPlayers[ClientID]->m_ClientVersion != 12)
edit : mayb you need #include <game/server/gamecontext.h>
class IGameServer *GameServer() { return m_pGameServer; }
-------------------
CGameContext *SeVEN = (CGameContext *) m_pGameServer;
else if(SeVEN->m_apPlayers[ClientID]->m_ClientVersion != 12)
edit : mayb you need #include <game/server/gamecontext.h>