Search found 42 matches

by unsigned char*
Sat Aug 29, 2015 3:48 pm
Forum: General Help
Topic: [Implemented] Map finished filter
Replies: 6
Views: 1830

Re: Map finished filter

It's possible do a REST API for DDNet player information and so can read easy these info via json format in the client?
by unsigned char*
Sun Aug 23, 2015 2:36 pm
Forum: General Help
Topic: About GitHub Repository and Issues
Replies: 4
Views: 1590

Re: About GitHub Repository and Issues

deen wrote:I added labels. If you think any more would be appropriate, tell me which.
Nice! thx... perhaps add a label for see what issue are accepted to start the work (or if have labels = accepted issue?) :P
by unsigned char*
Sun Aug 23, 2015 2:33 pm
Forum: Off Topic
Topic: Someone was too bored lol xD
Replies: 2
Views: 1239

Re: Someone was too bored lol xD

Very sad see how some noobs like fuck a free open-source project because he can't fuck the real services that need be fucked... :\
by unsigned char*
Sat Aug 22, 2015 3:06 pm
Forum: General Help
Topic: Map preview in server menu
Replies: 41
Views: 12449

Re: Map preview in server menu

Hi Ryozuki, is not my intention... I only will do the stuff that the users want.. and deen and others accept. I don't go to make nothing, if nothing is wanted ;)
by unsigned char*
Sat Aug 22, 2015 3:01 am
Forum: General Help
Topic: About GitHub Repository and Issues
Replies: 4
Views: 1590

About GitHub Repository and Issues

Hi! why not use "Labels" ??¿??¿¿¿??¿?? Can be more easy know what can do, and what not in a simple page... and not go asking in all open issue if is a accepted issue or under discussion... :D Compare this (Organized by the chaos of the universe): https://github.com/ddnet/ddnet/issues Whit ...
by unsigned char*
Sat Aug 22, 2015 2:43 am
Forum: General Help
Topic: Map preview in server menu
Replies: 41
Views: 12449

Re: Map preview in server menu

Omg.. i say something and all ppl stop XDD

Ok, if ppl like it i can "import" all features that ppl want... only tell me what do.. and if all its ok for start to do it ;)

Cheers!
by unsigned char*
Wed Aug 19, 2015 6:15 am
Forum: Player Introductions
Topic: unsigned char *subject = "Hi!"
Replies: 15
Views: 5374

Re: unsigned char *subject = "Hi!"

Jejeje buenas Ryozuki a ver si coincidimos en alguna viciada! y Gaprik ;)

And hi to all that not understand the first line ;)
by unsigned char*
Sat Aug 01, 2015 4:48 pm
Forum: Player Introductions
Topic: unsigned char *subject = "Hi!"
Replies: 15
Views: 5374

Re: unsigned char *subject = "Hi!"

Hi crew! i hope get to know better some of you! sry for my short and stupid messages but my english isn't good to write more than 4 words.. but i will try it! :)

Yes Ryozuki, i'm from Spain (Galician).
by unsigned char*
Sat Aug 01, 2015 12:01 am
Forum: Player Introductions
Topic: unsigned char *subject = "Hi!"
Replies: 15
Views: 5374

unsigned char *subject = "Hi!"

I play teeworlds from many years ago... I have nothing interesting to say, just going to say hello ^^!
by unsigned char*
Fri Jul 17, 2015 10:15 pm
Forum: General Help
Topic: Demos compatibility
Replies: 1
Views: 967

Demos compatibility

I'm sad... the demos recorded with DDNet only are playable in DDNet client?