Search found 72 matches

by Pulsar
Wed Jan 24, 2018 3:57 am
Forum: General Help
Topic: grenade bug needs to be fixed
Replies: 60
Views: 30965

Re: grenade bug needs to be fixed

heinrich5991 wrote: Wed Jan 24, 2018 3:34 am Can you tell us which map this is?
Binary
@edit Seems like this bug only occurs when the nade explodes on the wall and has no lifetime.
by Pulsar
Wed Jan 24, 2018 3:14 am
Forum: General Help
Topic: grenade bug needs to be fixed
Replies: 60
Views: 30965

Re: grenade bug needs to be fixed

I guess this 'fix' fucked up tune zone parts on my map (where grenade has no lifetime). I was playing with a friend and we were struggling for like an hour with a part just to find out that grenade isn't working properly. Explosion simply doesn't give enough velocity to make any part within this tun...
by Pulsar
Tue Jan 16, 2018 9:29 pm
Forum: Map Testing
Topic: Dodge by Pulsar [Solo]
Replies: 18
Views: 9798

Re: Dodge by Pulsar [Solo 1*]

I was already thinking about 'bullet teleport' and if it were possible to add such feature it would be awesome (I'm just too lazy to suggest it). However I'm not sure if making a feature for a single map would make any sense. Anyway.. even without this I could make it fail-proof and at the same time...
by Pulsar
Tue Jan 16, 2018 8:45 pm
Forum: Map Testing
Topic: Flux by Pulsar [Moderate]
Replies: 49
Views: 22764

Re: Flux by Pulsar [Moderate]

Test with jao
by Pulsar
Tue Jan 16, 2018 7:15 pm
Forum: Map Testing
Topic: Flux by Pulsar [Moderate]
Replies: 49
Views: 22764

Re: Flux by Pulsar [Moderate]

Okay so: - I came up with a solution for cp8, but I bet you won't like switch spam (at least it makes sense here and kinda prevents from trolling). - Changed gores into some faily parts, it should push the difficulty to brutal. - Added arrows. - Changed totele 3, now when you finish the part, both t...
by Pulsar
Sun Jan 14, 2018 7:38 pm
Forum: Official Discussions
Topic: DDNet Client 11 Beta test!
Replies: 55
Views: 30703

Re: DDNet Client 11 Beta test!

You're right sorry, for me it's also only when I hold right, surprisingly holding left works.
by Pulsar
Sun Jan 14, 2018 7:16 pm
Forum: Official Discussions
Topic: DDNet Client 11 Beta test!
Replies: 55
Views: 30703

Re: DDNet Client 11 Beta test!

Guys some weird shit is happening on new client.. 1 - I've made a part where you basically need to fall on edge and then hold jump and < and wait for unfreeze. Tee should go between freeze, but suddenly it doesn't work, I touch the freeze every time. 2 - I'm getting stuck on vertical walls when I ho...
by Pulsar
Sun Jan 14, 2018 12:42 am
Forum: Map Testing
Topic: Flux by Pulsar [Moderate]
Replies: 49
Views: 22764

Re: Flux by Pulsar [Moderate]

I've read mapper rules already and I know there is such point about visibility of markings and my way of marking for sure doesn't break that rule. But whatever, have it your way so it's not a 'problem' anymore.
by Pulsar
Sat Jan 13, 2018 11:49 pm
Forum: Map Testing
Topic: Flux by Pulsar [Moderate]
Replies: 49
Views: 22764

Re: Flux by Pulsar [Moderate]

Tested with some guys. Thanks for increasing the map size. The "real" new parts you added are pretty cool, though there are way too many new time wasting filler parts (CP 27, hammerfly after tele 2, gores after tele 5, part after gores). In such a short map you don't want to include any &...
by Pulsar
Sat Jan 13, 2018 10:29 am
Forum: Map Testing
Topic: Cartoon 2 by Im 'corneum and fikmesån [Novice 4*]
Replies: 9
Views: 3939

Re: Cartoon 2 by Im 'corneum and fikmesån [Novice 4*]

Found one missing marking. Also you can easily skip last part (I'm mentioning it only because the proper way is kinda hard to figure out and that's awesome, make 'em use brain).
SpoilerShow
Unmarked unfreeze.
Unmarked unfreeze.
screenshot_2018-01-13_09-15-08.png (958.39 KiB) Viewed 3910 times
Entire area here should be 'no hammer' to prevent throw. Also you need to make the part longer (like 10tiles longer), cause it's still possible to throw even without hammer.
Entire area here should be 'no hammer' to prevent throw. Also you need to make the part longer (like 10tiles longer), cause it's still possible to throw even without hammer.
screenshot_2018-01-13_09-21-31.png (211.34 KiB) Viewed 3910 times
Other than that perfect.