Search found 72 matches
- Wed May 23, 2018 2:41 am
- Forum: Map Testing
- Topic: Grim Reaper by Pulsar [Insane]
- Replies: 23
- Views: 56810
Grim Reaper by Pulsar [Insane]
Grim Reaper is a map consisting of multiple complex parts that require skill, brain and teamwork to pass. Even smallest mistake will result in death.
Difficulty: Insane ★★★★★
Info: 2p teams only
Download .
- Fri May 11, 2018 9:15 am
- Forum: Map Testing
- Topic: Unreachable by Themix [Dummy]
- Replies: 11
- Views: 15932
Re: Unreachable by Themix
Well...
Don't fix it, so people can actually finish.
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- Wed May 02, 2018 9:59 am
- Forum: Tutorials
- Topic: Autofiller (filling entities)
- Replies: 8
- Views: 11708
Re: Autofiller (filling entities)
Not really. No matter what design you have, you need to mark entites anyway and doing it by hand takes some time.
- Tue May 01, 2018 10:33 pm
- Forum: Tutorials
- Topic: Autofiller (filling entities)
- Replies: 8
- Views: 11708
Autofiller (filling entities)
Autofiller (filling entities) written by Pulsar So today I came up with an amazing solution for mappers who map with entities and then struggle for ages making design. Of course this will not make a whole map for you (unless you use automappers for everything), but it's a huge time saver, especiall...
- Sat Apr 21, 2018 12:37 am
- Forum: Map Testing
- Topic: Kero-Gores8 by Kero [Moderate]
- Replies: 28
- Views: 16741
Re: Kero-Gores8 by Kero [Moderate]
I talked with jao about releasing Gores maps in general, since the latest releases weren't really popular. We came to the conclusion that we should give this map here a try, because in opposite to the other gores maps on DDNet, this map here is much easier and thus also playable for lower skilled p...
- Mon Apr 09, 2018 11:26 pm
- Forum: Map Testing
- Topic: Dodge by Pulsar [Solo]
- Replies: 18
- Views: 9745
Re: Dodge by Pulsar [Solo]
Fixed minor things
- Sun Apr 08, 2018 5:52 pm
- Forum: Map Testing
- Topic: Jelly by Pipou [Dummy]
- Replies: 37
- Views: 36291
Re: Jelly
It took me nearly 5min to figure out that dummy actually can touch jelly.. You should at least rework first part to show players clearly how map is supposed to be played. Idk make dummy touch jelly instantly after crossing start line or something, really not much work.
Nice map tho.
Nice map tho.
- Fri Apr 06, 2018 4:33 pm
- Forum: Map Testing
- Topic: Crimson Woods by Pulsar & Ravie [Novice]
- Replies: 13
- Views: 6725
Re: Crimson Woods by Pulsar & Ravie [Novice]
Nice idea, but I can't find a single part in this map, except filler parts we all played dozens of times, already. Also design is unplayable. Just because we 'all' played them many times doesn't mean newcomers did too (and some parts here aren't that commonly used on novice). Structure of the map i...
- Fri Apr 06, 2018 10:29 am
- Forum: Map Testing
- Topic: Crimson Woods by Pulsar & Ravie [Novice]
- Replies: 13
- Views: 6725
Re: Crimson Woods by Pulsar & Ravie [Novice]
I keep forgetting about it >.> Added
- Thu Apr 05, 2018 3:53 pm
- Forum: Map Testing
- Topic: Crimson Woods by Pulsar & Ravie [Novice]
- Replies: 13
- Views: 6725
Crimson Woods by Pulsar & Ravie [Novice]
Simple 'adventure' map for nubs with multiple paths.
Probably novice 4*. Enjoy
Probably novice 4*. Enjoy
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