Search found 139 matches
- Sat Apr 02, 2016 12:58 am
- Forum: General Help
- Topic: Offline-Server MAC
- Replies: 13
- Views: 4927
Re: Offline-Server MAC
~/.teeworlds is correct for non-Mac unix systems. For Mac it is slightly different. @*WuDL*: Use this shortcut to open the hidden teeworlds-folder: cmd + shift + g. This will open a prompt that asks you to which folder to go, just type: ~/Library/Application Support/Teeworlds/ Bildschirmfoto 2016-04...
- Sat Mar 26, 2016 8:45 pm
- Forum: General Help
- Topic: mouse is stucked
- Replies: 4
- Views: 1768
Re: mouse is stucked
You could try this in your local console (f1): gfx_threaded_old 0
A look at this here might be useful too: https://www.teeworlds.com/forum/viewtopic.php?id=10518
A look at this here might be useful too: https://www.teeworlds.com/forum/viewtopic.php?id=10518
- Thu Mar 24, 2016 2:01 pm
- Forum: Off Topic
- Topic: Lost save in antibuguse because of server crash
- Replies: 9
- Views: 6378
Re: Lost save in antibuguse because of server crash
@Forris:
this might be interesting for you: https://www.teeworlds.com/forum/viewtopic.php?id=11126
ohh and of course good luck and have fun
this might be interesting for you: https://www.teeworlds.com/forum/viewtopic.php?id=11126
ohh and of course good luck and have fun
- Fri Mar 04, 2016 11:10 pm
- Forum: General Help
- Topic: Respawn Delay
- Replies: 12
- Views: 3771
Re: Respawn Delay
Okay, it's on official servers now.
@hi_leute_gll: Do you have a nice proposal for a full solution ?
@hi_leute_gll: Do you have a nice proposal for a full solution ?
- Fri Mar 04, 2016 9:12 pm
- Forum: General Help
- Topic: Respawn Delay
- Replies: 12
- Views: 3771
Re: Respawn Delay
This is not true, the player with the lower clientID gets strong right now. However, do you guys consider the problem as solved if the player who killed gets strong always ?hi_leute_gll wrote:Since the respawn delay has been removed not the player who killed, but the player with the better ping gets strong.
- Mon Feb 22, 2016 6:12 pm
- Forum: Official Discussions
- Topic: Moving points on new name
- Replies: 20
- Views: 12106
Re: Moving points on new name
To answer questions like this once and for all: If there is no really good reason to do so we do not move points / ranks. Thus any request to move points because players changed their name will be ignored . The reason for this decision is quite simple: It is not always possible to verify if the pers...
- Sat Feb 20, 2016 7:39 pm
- Forum: General Art
- Topic: Looking for designer
- Replies: 4
- Views: 2096
Re: Looking for designer
You could also try to find blackdevil here: http://forum.chickenmilk.rocks/u1
- Sat Feb 13, 2016 8:34 pm
- Forum: General Help
- Topic: Webiste bug
- Replies: 1
- Views: 1168
Re: Webiste bug
Thanks for the report, fixed.
- Thu Feb 04, 2016 6:19 pm
- Forum: Official Discussions
- Topic: For 2016
- Replies: 16
- Views: 6595
Re: For 2016
This are the issues to be fixed: https://github.com/ddnet/ddnet/issues
And this is what I definitely want to have in the next release: https://github.com/ddnet/ddnet/labels/next%20release
And this is what I definitely want to have in the next release: https://github.com/ddnet/ddnet/labels/next%20release
- Thu Jan 28, 2016 1:12 pm
- Forum: General Help
- Topic: Points.
- Replies: 3
- Views: 1666
Re: Points.
Do not worry, this is related to: viewtopic.php?f=88&t=3097
You will get your points soon.
You will get your points soon.