Search found 86 matches
- Tue Dec 18, 2018 8:04 am
- Forum: Official Discussions
- Topic: sponsor brazilian kog
- Replies: 3
- Views: 2893
Re: sponsor brazilian kog
Yes, unfortunately we don't have any sponsor for Brazilian server. As soon as we find one, we will open it.
Tell me if you know anyone who is willing to become a sponsor.
Tell me if you know anyone who is willing to become a sponsor.
- Tue May 08, 2018 4:07 pm
- Forum: General Help
- Topic: |*KoG*| Choose next development project
- Replies: 52
- Views: 36217
Re: |*KoG*| Choose next development project
Isn't it block modification?Jimmy Jazz The 1st wrote: ↑Sun Apr 29, 2018 10:01 am xD One giant map, different spawn points, one per player per spawn point, try to to be the last tee not frozen xD
Besides our automatic 1vs1 tournaments were made in similar way, you race with the opponent, the one who is more carteful and fast wins the round.
- Fri Feb 09, 2018 6:21 pm
- Forum: Staff Applications
- Topic: Helper Application by Nyanto
- Replies: 33
- Views: 13544
Re: Helper Application
Nyanto is a good guy and was a good tester and mapper in KoG. I feel sorry that he left our testers team. Maybe here he will find what he is looking for =)
+1
+1
- Sat Jan 20, 2018 11:13 pm
- Forum: General Help
- Topic: Automatic map generator
- Replies: 21
- Views: 20242
Re: Automatic map generator
Oh, I just found out that the link was broken. It is fixed now
- Mon Nov 13, 2017 3:51 pm
- Forum: Official Discussions
- Topic: New Hosting for Chilean Servers.
- Replies: 9
- Views: 6311
Re: New Hosting for Chilean Servers.
I'm following this topic as-well. Any feedback about bluehosting.cl ?
- Tue Aug 15, 2017 2:11 pm
- Forum: General Help
- Topic: Automatic map generator
- Replies: 21
- Views: 20242
Re: Automatic map generator
Ok, I decided to suspend the work on map generation as I don't feel that it will be useful. Here is the source of generation puzzle map (it is a POC, so the code might look ugly) : http://qshar.com/q-map-generator.tar.gz Compile & use: ./q_map_generator map_input.map map_output.map I checked it ...
- Thu Aug 03, 2017 8:49 pm
- Forum: General Help
- Topic: Automatic map generator
- Replies: 21
- Views: 20242
- Thu Aug 03, 2017 4:09 pm
- Forum: General Help
- Topic: Automatic map generator
- Replies: 21
- Views: 20242
Re: Automatic map generator
Send me this tool now! Oh, and make it open source please! I don't know if you have a fork for KoG, but I'd welcome a tool like this in the ddnet repo. I'm always annoyed when I read about cool TW projects a few years later and the binaries are gone (or have security vulns.) and no source code is a...
- Thu Aug 03, 2017 2:46 pm
- Forum: General Help
- Topic: Automatic map generator
- Replies: 21
- Views: 20242
Automatic map generator
Hey all! I recently created a tool to autogenerate the Gores map in teeworlds. I did it just for fun and to see if I can do this or not. So here are the results: The map generates the puzzle automatically. Each time the puzzle is new. All you need to do is to set the map size. You can test it on our...
- Thu Jul 13, 2017 4:09 pm
- Forum: General Help
- Topic: Interactive map
- Replies: 44
- Views: 36902
Re: Interactive map
do that please :) would be awesome if @deen is ok with this This is a very old topic and the quote is old too. Its hard to modify the client and make such hardwork only for several maps on KoG is not the bast waste of time. Wow, my modification is at least useful for something, not just as a decora...