Search found 380 matches

by Ravie
Fri Dec 07, 2018 3:42 pm
Forum: General Help
Topic: My auto mapper wont work.
Replies: 6
Views: 13999

Re: My auto mapper wont work.

There's a new automapper UI, you need to click on "Auto Rule" and select one, then an "Automap" button will appear.
by Ravie
Tue Nov 13, 2018 1:40 am
Forum: Tutorials
Topic: Advanced Server Setup
Replies: 6
Views: 15224

Re: Server setup (For fast map testing straight from editor)

When you "Load current map" and then save while logged into rcon the server automatically reloads itself tho (at least for me it does)
by Ravie
Sat Sep 15, 2018 11:08 pm
Forum: General Art
Topic: Clearly Entities.png with goodlooking of teleport gun
Replies: 4
Views: 5953

Re: Clearly Entities.png with goodlooking of teleport gun

I like the black/white markings, especially jetpack. Hookable, unhookable, and a few others don't fit that well imo, but nice job :)
by Ravie
Thu Sep 06, 2018 2:39 pm
Forum: Official Discussions
Topic: ddnet.tw/auto-font - Discussion Thread
Replies: 17
Views: 22568

Re: How to use Auto-Font to create font mapre conveniently?

Cool tool for making simple fonts fast! It's not a big process to make such a tileset and even add effects to it, but many people don't know how to use graphics software.
by Ravie
Sat Aug 25, 2018 3:46 pm
Forum: General Help
Topic: grass_main Automapper bug
Replies: 1
Views: 3078

grass_main Automapper bug

I've come across this bug twice recently, so I thought it's worth fixing.
SpoilerShow
grass_bug.png
grass_bug.png (6.26 KiB) Viewed 3078 times
by Ravie
Wed Aug 15, 2018 1:00 pm
Forum: Map Testing
Topic: Grim Reaper by Pulsar [Insane]
Replies: 23
Views: 55164

Re: Grim Reaper by Pulsar [Insane]

It's not unreasonably faily, It just punishes careless play. If you play the parts the way they are supposed to be played, there are teleports on all parts that you could fail for reasons other than not being careful or using your brain. I understand that this map is difficult to test, but that's no...
by Ravie
Tue Aug 14, 2018 10:15 pm
Forum: Map Testing
Topic: Grim Reaper by Pulsar [Insane]
Replies: 23
Views: 55164

Re: Grim Reaper by Pulsar [Insane]

I'd just like to notice that this map got 2 votes, one of which omitted rating 'playability' so this map is declined based on 1 vote. Now try to tell me that is fair.
by Ravie
Mon Jul 30, 2018 10:29 pm
Forum: Events
Topic: DDNet Birthday - Teleport gun event week!
Replies: 45
Views: 181528

Re: DDNet Birthday - Teleport gun event week!

Funny that you needed people to point it out after release to fix the most simple entity bugs.
by Ravie
Mon Jul 30, 2018 10:09 pm
Forum: Events
Topic: DDNet Birthday - Teleport gun event week!
Replies: 45
Views: 181528

Re: DDNet Birthday - Teleport gun event week!

Here are some screenshots that you are so eager to see, maybe now you will believe me that the map is absolutely ridden with bugs? I only tested a very small portion of the map, so please don't get the idea that those are all the bugs or anything crazy like that :lol:
by Ravie
Sun Jul 29, 2018 6:20 pm
Forum: Events
Topic: DDNet Birthday - Teleport gun event week!
Replies: 45
Views: 181528

Re: DDNet Birthday - Teleport gun event week!

Meliodafu wrote: Sun Jul 29, 2018 4:34 pm A small entity fail is completely human.
Both maps have entity bugs that you can interact with and if you have a look, all recent (properly tested) maps don't have any.