Search found 191 matches
- Sun Aug 20, 2017 11:53 pm
- Forum: Map Testing
- Topic: Guhimbarwa by maggi323 [Moderate]
- Replies: 17
- Views: 7971
Re: Guhimbarwa by maggi323
Tested with Rico (and apple and RayB.), fixed the bugs we found together.
- Sat Aug 19, 2017 2:49 pm
- Forum: Map Testing
- Topic: Guhimbarwa by maggi323 [Moderate]
- Replies: 17
- Views: 7971
Guhimbarwa by maggi323 [Moderate]
Hey there, it's been 4 years since my last map (Ntumba). I started to make this one here 3 years ago, but never finished it. A few days ago i found it and added the last parts. The design is like my old map, simple. I hope you like it :). Maybe the solo filter is too difficult or frustrating, in tha...
- Tue Aug 15, 2017 6:31 pm
- Forum: Off Topic
- Topic: Rejecting maps
- Replies: 15
- Views: 4677
Re: Rejecting maps
I agree with not releasing bad maps, but not every map must add something new to ddnet, it can be similar parts to other maps, as long as they are not copied. If it's just the same idea, i like it to have more maps with it. YOu can't always come up with something new
- Tue Aug 15, 2017 4:54 pm
- Forum: Official Discussions
- Topic: DDnet is broken..
- Replies: 20
- Views: 7719
Re: DDnet is broken..
Well, at that time nobody complained, and now after that time, nobody would remove the map, so it stays on the server, because people have their ranks...
same thing for other maps.
same thing for other maps.
- Tue Aug 15, 2017 3:09 pm
- Forum: Official Discussions
- Topic: DDnet is broken..
- Replies: 20
- Views: 7719
Re: DDnet is broken..
Well, obviously this map you gave as an example has one of the most frustrating parts when you compare it to the rest of the map, but it's also kinda old. Sure there are some "bad" maps on DDNET, but you don't have to play them, and having more maps rejected would be bad imo, because you w...
- Tue Aug 08, 2017 8:47 pm
- Forum: Map Testing
- Topic: WSMS by Element Finland [Solo]
- Replies: 11
- Views: 5466
Re: WSMS by Element Finland [Solo]
Gameplay is fun, I also like the length of it, not to short imo.
Design is always somthing you can discuss about, but the Automapper tile fokkonaut pointed out looks weird to me too...
Design is always somthing you can discuss about, but the Automapper tile fokkonaut pointed out looks weird to me too...
- Mon Jul 31, 2017 1:34 am
- Forum: Map Testing
- Topic: Eternity [Solo 3-4*] by Ninjed and Imperius
- Replies: 11
- Views: 3820
Re: Eternity [Solo 3-4*] by Ninjed and Imperius
I like the map, would also say 4*. There are some ways to do the parts different to what the mapper thought of i think, but that's what makes a map a good speedrun map: little freedom to the player on how to do the parts.
Should be ready
Should be ready
- Sun Jul 30, 2017 9:49 pm
- Forum: Off Topic
- Topic: WELF DISS TRACK
- Replies: 4
- Views: 1793
Re: WELF DISS TRACK
Such a good disstrack!
Just need a better Mic and you'll be better than Eminem!
Just need a better Mic and you'll be better than Eminem!
- Tue May 30, 2017 1:05 am
- Forum: Map Testing
- Topic: Stop Over 1.0 by N9mkOik [Solo]
- Replies: 46
- Views: 24155
Re: Stop Over 1.0 by N9mkOik [Solo]
Short little map under 30 seconds if you run it good
No real bugs found, i just think if this map is as minimalistic as it is, it shouldn't be too difficult to just face all the tiles into the same direction..., but thats just a design thing from a (lazy) mapper.
No real bugs found, i just think if this map is as minimalistic as it is, it shouldn't be too difficult to just face all the tiles into the same direction..., but thats just a design thing from a (lazy) mapper.
- Thu Apr 13, 2017 2:11 am
- Forum: Map Testing
- Topic: Puzzle Box - Soapy Sandwich [Solo 1/2*]
- Replies: 14
- Views: 9573
Re: Puzzle Box - Soapy Sandwich [Solo 1/2*]
Good map, took me quite a while to figure it out, and idk if i did everything the intended way, but i used everything, except for the blockers near the laser, idk for what you would need those...
Anyways, found minor graphic bugs.
Anyways, found minor graphic bugs.
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