Search found 72 matches
- Sun Apr 01, 2018 11:44 pm
- Forum: Map Testing
- Topic: Dodge by Pulsar [Solo]
- Replies: 18
- Views: 9018
Re: Dodge by Pulsar [Solo]
I reworked the map completely. Some quick info: - 15 parts with unique patterns (5 easy, 5 medium, 2 hard, 2 hard af, 1 impossible [after first finish all 15 are easy]) - 'rescue system', makes map 100% fail-proof and it's perfectly timed (just sometimes you need to wait for few seconds, but I can't...
- Wed Feb 21, 2018 3:54 pm
- Forum: Map Testing
- Topic: Flux 2 by Pulsar [Brutal 1*]
- Replies: 7
- Views: 2910
Re: Flux 2 by Pulsar [Brutal 1*]
Some random text
- Wed Feb 21, 2018 2:53 pm
- Forum: Map Testing
- Topic: Flux 2 by Pulsar [Brutal 1*]
- Replies: 7
- Views: 2910
Re: Flux 2 by Pulsar [Brutal 1*]
One more thing..
- Wed Feb 21, 2018 2:49 pm
- Forum: Map Testing
- Topic: Flux 2 by Pulsar [Brutal 1*]
- Replies: 7
- Views: 2910
Re: Flux 2 by Pulsar [Brutal 1*]
I hope it's all
- Thu Feb 15, 2018 5:16 pm
- Forum: Map Testing
- Topic: Flux 2 by Pulsar [Brutal 1*]
- Replies: 7
- Views: 2910
Re: Flux 2 by Pulsar [Brutal 1*]
Some minor stuff fixed/changed.
- Thu Feb 15, 2018 10:43 am
- Forum: Map Testing
- Topic: Flux 2 by Pulsar [Brutal 1*]
- Replies: 7
- Views: 2910
Flux 2 by Pulsar [Brutal 1*]
I made this while ago, I just had to wait for release of Flux.
Map is built around the same idea i.e. stoppers, but it's mostly new stuff (it just shares maybe 3 or 4 things with Flux). I played it with chosen ones and debugged it so I hope there are no more bugs or cheats or whatever.
Enjoy
Map is built around the same idea i.e. stoppers, but it's mostly new stuff (it just shares maybe 3 or 4 things with Flux). I played it with chosen ones and debugged it so I hope there are no more bugs or cheats or whatever.
Enjoy
- Tue Feb 06, 2018 7:16 pm
- Forum: Map Testing
- Topic: Flux by Pulsar [Moderate]
- Replies: 49
- Views: 20589
Re: Flux by Pulsar [Moderate]
I was testing this laser thingy back when lola found it and I don't remember now exactly where you can use it etc., but if I kept the cheat, it had to be fine.
If you know something tho, you can always prove me wrong.
If you know something tho, you can always prove me wrong.
- Tue Feb 06, 2018 6:00 pm
- Forum: Map Testing
- Topic: Flux by Pulsar [Moderate]
- Replies: 49
- Views: 20589
Re: Flux by Pulsar [Moderate]
I knew about the laser, but for some reason I left it untouched, so I will leave it untouched (as far as I remember there is one or two parts that you can cut with it), thanks for spoiling tho.
And with that tele, really..? >.>
Fixed solo, laser stays:
And with that tele, really..? >.>
Fixed solo, laser stays:
- Tue Jan 30, 2018 1:02 pm
- Forum: Map Testing
- Topic: Overlay by Konsti [Moderate 1*]
- Replies: 37
- Views: 16132
Re: Overlay by Konsti [Moderate 1*]
Sounds to me like description of Delo's map, yet there you say to mapper that he needs to adjust few things and here you instantly decline the map. So we have 2 'uncreative' maps, but somehow one of them is ok. I wonder where's the difference.
- Sat Jan 27, 2018 6:05 pm
- Forum: Map Testing
- Topic: Cartoon 2 by Im 'corneum and fikmesån [Novice 4*]
- Replies: 9
- Views: 3722
Re: Cartoon 2 by Im 'corneum and fikmesån [Novice 4*]
Played the map again and found maybe 2-3 hooks that are a little harder and imo there's nothing wrong with it (mapper could easily adjust them a bit). I don't know where exactly do you see Moderate 2-3* parts, but as you say that most of the parts are moderate, then I guess you just have no sense of...