Search found 61 matches

by necropotame
Fri Mar 17, 2017 6:56 pm
Forum: General Art
Topic: TeeUniverse Editor
Replies: 38
Views: 24405

Re: TeeUniverse Editor

TeeUniverse 0.2.5 is available Linux 64-bit binaries Windows 32-bit binaries Important note There is no more a default directory for your packages. You can move all your TUP files out of the teeuniverse directory if you want. On Linux, your files was saved in "~/.teeuniverse/assets". On w...
by necropotame
Thu Mar 16, 2017 11:27 am
Forum: General Art
Topic: My skins
Replies: 9
Views: 4318

Re: My skins

Some comments to help you to improve it :) 1) Both skins looks aliased (pixels are too visible): Are you using Photoshop or Gimp? For TeeWorlds/DDNet graphics, it's recommended to use InkScape or Illustrator. 2) The yellow ring in the first one is not aligned with the symmetry axis for the tee. If y...
by necropotame
Wed Mar 15, 2017 4:22 pm
Forum: General Help
Topic: Administrator?
Replies: 7
Views: 2554

Re: Administrator?

i vote for necropotame Pls not, he disallowed dummy on infectionserver, i dont like him since that haha, I've missed that thread :lol: I like to contribute to DDNet, but my main project is TeeUniverse. I don't have the experience of maintaining something as big as DDNet ;) Also, keep in mind this: ...
by necropotame
Mon Mar 13, 2017 6:53 pm
Forum: General Art
Topic: Onigiri skin
Replies: 5
Views: 2658

Re: Onigiri skin

Not bad, but the eyes are too much detailed in comparison to the rest of the skin :)
by necropotame
Sun Mar 12, 2017 8:05 pm
Forum: General Art
Topic: My first gameskin
Replies: 8
Views: 3463

Re: My first (good) gameskin

Nice as usual :)

Some comments:
1) The rifle seems nice precise in comparison to how it behave ingame
2) I prefer the heart shape for health (but this stone effect is super cool :) )
3) The outline of the hook seem a bit too small
by necropotame
Sat Mar 11, 2017 11:25 am
Forum: General Art
Topic: env_gothic
Replies: 7
Views: 3813

Re: env_gothic

I will try to improve the glasses to make them more elegant. I'm not completely happy with them myself.
by necropotame
Fri Mar 10, 2017 6:19 pm
Forum: General Art
Topic: env_gothic
Replies: 7
Views: 3813

env_gothic

StorмPʜöɴix asked me some weeks ago a dungeon tileset. I've made something a bit different: a gothic church tileset: I will add more doodads when I can :) The stained glass is complete, so you can use it for hookthrough by adding some transparency. Unhookable can be obtained by changing the color of...
by necropotame
Thu Mar 09, 2017 10:45 pm
Forum: General Help
Topic: The "fixed" Timer
Replies: 26
Views: 7383

Re: The "fixed" Timer

The purpose of this change is to make possible moving freeze zones to create new incredible kind of maps. So actually, there is no need for it, but in - I hope - a near future, you will all benefit of it :)
by necropotame
Wed Mar 08, 2017 10:06 pm
Forum: General Art
Topic: Some new graphics :)
Replies: 6
Views: 3472

Re: Some new graphics :)

Nice, as always :) Can I've a version of trees without border_add? It's better to use them with quads.
by necropotame
Wed Mar 08, 2017 8:52 pm
Forum: General Art
Topic: slate_mountains
Replies: 3
Views: 2304

Re: slate_mountains

Really good :)