Search found 89 matches
- Mon Oct 27, 2014 10:26 am
- Forum: General Help
- Topic: Sounds: GOOD OR BAD?
- Replies: 16
- Views: 5331
Re: Sounds: GOOD OR BAD?
Hm, I don't understand how players can live without hook sound. How do you know whether you just hooked a normal wall or an unhookable (if you can't see the hook)? Without sound I notice that way too late. Relating all the annoying sounds: We still can add a lot of more options to enable/disable spe...
- Mon Oct 20, 2014 9:14 pm
- Forum: Off Topic
- Topic: Your unluckiest FA!L
- Replies: 642
- Views: 835498
Re: Your unluckiest FA!L
I think the worst fail I've had so far:
https://eastbit.net/public/videos/luvkobra3.webm (watch full video)
Yes, I call myself a blocker now :/
https://eastbit.net/public/videos/luvkobra3.webm (watch full video)
Yes, I call myself a blocker now :/
- Sat Oct 04, 2014 7:05 pm
- Forum: Official Discussions
- Topic: Uncool guys.
- Replies: 23
- Views: 10733
Re: Uncool guys.
Please guys, we can't do anything about the attacks. A thread like this will end in a shitstorm.
- Sat Oct 04, 2014 1:49 pm
- Forum: General Help
- Topic: [Suggestion] In-Game Record Feature
- Replies: 7
- Views: 2995
Re: [Suggestion] In-Game Record Feature
That's what it would be.DoNe wrote:A demo to video converter would be the best solution in my opinion. [...]
- Wed Oct 01, 2014 5:02 pm
- Forum: General Help
- Topic: [Suggestion] In-Game Record Feature
- Replies: 7
- Views: 2995
Re: [Suggestion] In-Game Record Feature
I personally would love to see more teeworlds related videos online. It is one of the best ways advertising for it, especially for ddnet. We already thought about adding a video export feature. Not only we could export image squences but also high quality h264 or webm encoded videos. However, it wou...
- Tue Sep 30, 2014 6:45 pm
- Forum: General Help
- Topic: [Suggestion] In-Game Record Feature
- Replies: 7
- Views: 2995
Re: [Suggestion] In-Game Record Feature
Hello ToniTee Exporting image sequences isn't hard to implement. But I don't understand the usabillity of such a feature. Now you can just import this sequence into your video editing software and work on it. Let's say you have 60 fps and save every 60th frame, that would be one frame per second. Ho...
- Sat Aug 23, 2014 11:33 am
- Forum: General Help
- Topic: New features for the demo player
- Replies: 6
- Views: 2210
New features for the demo player
Hello there, Since the number of film makers in Teeworlds seems to increase I would like to implement some new Demo features which make it more comfortable to work with demos. One thing which Teeworlds really needs is demo cutting: https://eastbit.net/public/demoslice.png a small video Here you can ...
- Sun Aug 17, 2014 8:22 am
- Forum: Official Discussions
- Topic: Recent Attacks
- Replies: 12
- Views: 4626
Re: Recent Attacks
The problem is, Teeworlds in its current state has just too many weak points when it comes to flooding attacks. A DDoS protection can only reduce the traffic of analysable flooding attacks but it might be still possible to attack the teeworlds servers itself (silently). Deen is not going to drop sup...
- Tue Aug 12, 2014 4:43 pm
- Forum: General Help
- Topic: Ip spoofing and teeworlds
- Replies: 6
- Views: 5009
Re: Ip spoofing and teeworlds
Console connection uses the TCP-protocol, therefor you also need to know the sequence number to spoof the packet else the server should reject the message. (In theory lol) If you are talking about the ingame remote console it actually uses an own protocol based on UDP (Yes, it has similarities to T...