Search found 89 matches

by east
Mon Oct 27, 2014 10:26 am
Forum: General Help
Topic: Sounds: GOOD OR BAD?
Replies: 16
Views: 5331

Re: Sounds: GOOD OR BAD?

Hm, I don't understand how players can live without hook sound. How do you know whether you just hooked a normal wall or an unhookable (if you can't see the hook)? Without sound I notice that way too late. Relating all the annoying sounds: We still can add a lot of more options to enable/disable spe...
by east
Mon Oct 20, 2014 9:14 pm
Forum: Off Topic
Topic: Your unluckiest FA!L
Replies: 642
Views: 835498

Re: Your unluckiest FA!L

I think the worst fail I've had so far:
https://eastbit.net/public/videos/luvkobra3.webm (watch full video)

Yes, I call myself a blocker now :/
by east
Sat Oct 04, 2014 7:05 pm
Forum: Official Discussions
Topic: Uncool guys.
Replies: 23
Views: 10733

Re: Uncool guys.

Please guys, we can't do anything about the attacks. A thread like this will end in a shitstorm.
by east
Sat Oct 04, 2014 1:49 pm
Forum: General Help
Topic: [Suggestion] In-Game Record Feature
Replies: 7
Views: 2995

Re: [Suggestion] In-Game Record Feature

DoNe wrote:A demo to video converter would be the best solution in my opinion. [...]
That's what it would be.
by east
Wed Oct 01, 2014 5:02 pm
Forum: General Help
Topic: [Suggestion] In-Game Record Feature
Replies: 7
Views: 2995

Re: [Suggestion] In-Game Record Feature

I personally would love to see more teeworlds related videos online. It is one of the best ways advertising for it, especially for ddnet. We already thought about adding a video export feature. Not only we could export image squences but also high quality h264 or webm encoded videos. However, it wou...
by east
Tue Sep 30, 2014 6:45 pm
Forum: General Help
Topic: [Suggestion] In-Game Record Feature
Replies: 7
Views: 2995

Re: [Suggestion] In-Game Record Feature

Hello ToniTee Exporting image sequences isn't hard to implement. But I don't understand the usabillity of such a feature. Now you can just import this sequence into your video editing software and work on it. Let's say you have 60 fps and save every 60th frame, that would be one frame per second. Ho...
by east
Sat Aug 23, 2014 11:33 am
Forum: General Help
Topic: New features for the demo player
Replies: 6
Views: 2210

New features for the demo player

Hello there, Since the number of film makers in Teeworlds seems to increase I would like to implement some new Demo features which make it more comfortable to work with demos. One thing which Teeworlds really needs is demo cutting: https://eastbit.net/public/demoslice.png a small video Here you can ...
by east
Sun Aug 17, 2014 8:22 am
Forum: Official Discussions
Topic: Recent Attacks
Replies: 12
Views: 4626

Re: Recent Attacks

The problem is, Teeworlds in its current state has just too many weak points when it comes to flooding attacks. A DDoS protection can only reduce the traffic of analysable flooding attacks but it might be still possible to attack the teeworlds servers itself (silently). Deen is not going to drop sup...
by east
Tue Aug 12, 2014 4:43 pm
Forum: General Help
Topic: Ip spoofing and teeworlds
Replies: 6
Views: 5009

Re: Ip spoofing and teeworlds

Console connection uses the TCP-protocol, therefor you also need to know the sequence number to spoof the packet else the server should reject the message. (In theory lol) If you are talking about the ingame remote console it actually uses an own protocol based on UDP (Yes, it has similarities to T...