Search found 285 matches
- Fri Dec 18, 2015 2:18 pm
- Forum: Official Discussions
- Topic: Current State of DDNet
- Replies: 97
- Views: 56544
Re: Current State of DDNet
Sure, we could just let DDNet run in its current state. But since no new maps will be released, no new features added, no special events held, DDNet just takes up a space. While DDNet exists, other servers have no chance of getting big. So you have to shut down DDNet first, then all the people who ...
- Fri Dec 18, 2015 5:01 am
- Forum: Official Discussions
- Topic: Current State of DDNet
- Replies: 97
- Views: 56544
Re: Current State of DDNet
Here's what we have with DDNet today Please, don't shut DDNet down. :c I know it's hard, but maybe we can just revert to minimalistic DDNet without (or with less) map releases for now, until we find new admins. We even finally succeeded on Steam, which may bring us new players (and maybe new funds)...
- Fri Dec 04, 2015 6:55 pm
- Forum: Official Discussions
- Topic: This gotta stop now.
- Replies: 121
- Views: 57386
Re: This gotta stop now.
I think that if the banned people really broke the rules (like, for example, they insulted admins or anyone else - there really shouldn't be any distinction on that), then the decision to ban them seems justified. But I would change 2 things which I think went wrong here: a) I would leave the posts ...
- Sun Nov 15, 2015 4:22 pm
- Forum: Events
- Topic: Foot Tournament #11 - 2vs2
- Replies: 12
- Views: 5075
Re: Foot Tournament #11 - 2vs2
Fifi & Kill4FuN (this time, I'm registering just a while before, to avoid forgotting again ;_;).
- Thu Oct 08, 2015 3:08 pm
- Forum: Map Testing
- Topic: Mu Cephei (Novice)
- Replies: 7
- Views: 2579
Re: Mu Cephei
Oh, thank you. ^^ I thought I removed all of them.Deeper wrote:novice 1. 1 TH bugSpoilerShow
Btw. is there any rule how to fix this without breaking it in other place? Or do I have to try it until I succeed?
- Thu Oct 08, 2015 2:57 pm
- Forum: Map Testing
- Topic: Mu Cephei (Novice)
- Replies: 7
- Views: 2579
Re: Mu Cephei
I did a small visual correction for symbols consistency. In the previous version I used two on/off symbols at one "gate" and then I placed them in reverse order at the second gate. I guess if somebody started testing anything already, it shouldn't bother him - as it's only a visual order o...
- Thu Oct 08, 2015 2:38 pm
- Forum: Map Testing
- Topic: Mu Cephei (Novice)
- Replies: 7
- Views: 2579
Mu Cephei (Novice)
I made a very short training map for new players. It's probably Novice 1* (or maybe even 0*). ^^ I did my best to describe each non-obvious part with symbols, so that the people who don't speak English could learn on this map too. Mu Cephei.map Please, keep in mind that this map is designed for tees...
- Thu Oct 08, 2015 3:11 am
- Forum: Map Testing
- Topic: [Moderate] Broken hammer
- Replies: 48
- Views: 12300
Re: [Moderate] Broken hammer
Oh, thank you. ^^ I don't know how could I miss that topic.hi_leute_gll wrote:http://forum.ddnet.tw/viewtopic.php?f=9&t=1474
- Thu Oct 08, 2015 12:11 am
- Forum: Map Testing
- Topic: [Moderate] Broken hammer
- Replies: 48
- Views: 12300
Re: [Moderate] Broken hammer
Bump? ^^ It's a really cool map. Please, release it. :3
- Tue Oct 06, 2015 8:26 pm
- Forum: Events
- Topic: [Event] Utd.Legends 2vs.2 Foot Tournament #10
- Replies: 5
- Views: 2783
Re: [Event] Utd.Legends 2vs.2 Foot Tournament #10
Ops, I forgot. :c
Congratulations for the winners. ^^
Congratulations for the winners. ^^