Search found 825 matches
- Mon Feb 25, 2019 9:49 pm
- Forum: General Help
- Topic: Queue for pending connection players when server is full
- Replies: 2
- Views: 9803
Queue for pending connection players when server is full
DDNet client is pretty dumb when trying to connect to full server I suggest making a queue of users who wish to connect. When user want to join a full server he will receive a message about hes position in a queue like "Server is full. Your position - N"(hopefully it is possible to update ...
- Sat Jun 30, 2018 12:37 am
- Forum: General Help
- Topic: Unpause on tee moved
- Replies: 5
- Views: 3278
Re: Unpause when tee is moved
sounds like a blocker client feature I want to disagree. Thats common in ddnet servers that after fail ppl spend time watching something in pause, and may miss that some one comes down to help you but save requiress you responce, as result - both failed. Thx for the reference to another client, but...
- Thu Jun 28, 2018 10:38 am
- Forum: General Help
- Topic: Unpause on tee moved
- Replies: 5
- Views: 3278
Unpause on tee moved
I`d like to have possibility to know whenever my tee was touched (especially if I`m in pause or on dummy)
It could be option in settings. Maybe like 'Leave pause if tee moved'. Or another sort of pause (another chat command => then it can be binded to another button)
It could be option in settings. Maybe like 'Leave pause if tee moved'. Or another sort of pause (another chat command => then it can be binded to another button)
- Tue May 15, 2018 9:12 pm
- Forum: General Help
- Topic: DDNet v 11.1.6 broken resolution
- Replies: 9
- Views: 4828
Re: DDNet v 11.1.6 broken resolution
It works well now (nightly uploaded today)deen wrote: ↑Sun May 13, 2018 8:09 pm Please try this nightly: https://ddnet.tw/news/nightly-builds/ Does DPI scaling work fine?
The updated version to 11.1.7 is also looks okay with DPI scaling
- Thu May 10, 2018 8:05 pm
- Forum: General Help
- Topic: DDNet v 11.1.6 broken resolution
- Replies: 9
- Views: 4828
Re: DDNet v 11.1.6 broken resolution
11.1.7
Everything is fine. (just update, without any changes in settings)
No idea what kind of magic, but thanks anyway. In any case, DDNet is the best ^^
Everything is fine. (just update, without any changes in settings)
No idea what kind of magic, but thanks anyway. In any case, DDNet is the best ^^
- Wed May 09, 2018 5:30 pm
- Forum: General Help
- Topic: DDNet v 11.1.6 broken resolution
- Replies: 9
- Views: 4828
DDNet v 11.1.6 broken resolution
Resolution broken for me in 11.1.6. Untill 11.1.4 works fine. Screenshot of my fullscreen and config attached
Cannot even go to options menu, because can`t see it on screen
Cannot even go to options menu, because can`t see it on screen
- Sun Mar 04, 2018 4:14 pm
- Forum: General Help
- Topic: Server missed on 'DDNet' tab in game browser
- Replies: 2
- Views: 1474
Re: Server missed on 'DDNet' tab in game browser
Thank you deen for staying here, for DDNet
- Sun Mar 04, 2018 12:21 pm
- Forum: General Help
- Topic: Server missed on 'DDNet' tab in game browser
- Replies: 2
- Views: 1474
Server missed on 'DDNet' tab in game browser
194.67.208.6:8317
As I understand this is DDNet server ?
DDNet v11.0.3 (11.0.1 same)
As I understand this is DDNet server ?
DDNet v11.0.3 (11.0.1 same)
- Sat Mar 03, 2018 10:10 am
- Forum: General Help
- Topic: Rotate tiles to default value
- Replies: 7
- Views: 2407
Rotate tiles to default value
Time to time I wanna mirror/rotate part (of course without tiles rotation) yet there is no way to done it fast.
I guess, best way to done it is having feature allowing you to rotate back to default rotation all the selected tiles.
I`d like to hear your opinion
I guess, best way to done it is having feature allowing you to rotate back to default rotation all the selected tiles.
I`d like to hear your opinion
- Sun Sep 10, 2017 11:01 am
- Forum: General Help
- Topic: Weapon durability
- Replies: 12
- Views: 4854
Re: Weapon durability
Its already used with switch on/off features