Search found 20 matches

by dcgù
Thu Jul 09, 2015 5:32 pm
Forum: Official Discussions
Topic: Don't cheat on DDNet or you'll get caught, Forris
Replies: 58
Views: 18945

Re: Don't cheat on DDNet or you'll get caught, Forris

So he used the Etna account to send fixed versions of falling down? In fact, he wasn't really a new user of the forum:D
by dcgù
Thu Jul 09, 2015 5:18 pm
Forum: Official Discussions
Topic: Don't cheat on DDNet or you'll get caught, Forris
Replies: 58
Views: 18945

Re: Don't cheat on DDNet or you'll get caught, Forris

Is really Etna a fake account from forris? So he did the map Etna_1 under this fake name? I don't really understand... Etna seemed to be a real person, and not a second account from someone...
by dcgù
Sun Jul 05, 2015 3:27 pm
Forum: Map Testing
Topic: Shifts by AsþiŘe
Replies: 9
Views: 2516

Re: Shifts by AsþiŘe

Come on! It's not a word file it's an open office file and everyone can download it for free. It's so easier to write a test on it! What about the map?
by dcgù
Sat Jul 04, 2015 4:34 pm
Forum: Map Testing
Topic: Shifts by AsþiŘe
Replies: 9
Views: 2516

Re: Shifts by AsþiŘe

And 3 :)! To my minds, this map is not ready at all. You must rework the whole gameplay : the beginning of the map is easy, and the end reach almost brutal! All is too much unbalanced. There are parts which don't work... I think it shouldn't be on ddnet yet... I will ask other testers
by dcgù
Sat Jul 04, 2015 4:31 pm
Forum: Map Testing
Topic: Shifts by AsþiŘe
Replies: 9
Views: 2516

Re: Shifts by AsþiŘe

part 2
by dcgù
Sat Jul 04, 2015 4:29 pm
Forum: Map Testing
Topic: Shifts by AsþiŘe
Replies: 9
Views: 2516

Re: Shifts by AsþiŘe

Here is my test : (part 1 :))
by dcgù
Sat Jul 04, 2015 3:03 pm
Forum: Map Testing
Topic: Shifts by AsþiŘe
Replies: 9
Views: 2516

Re: Shifts by AsþiŘe

I test it.
by dcgù
Fri Jul 03, 2015 4:44 pm
Forum: Staff Applications
Topic: Call for Testers!
Replies: 325
Views: 223280

Re: Call for Testers!

Hey! If DDnet is still looking for testers, i would like to be one. I am rather good, i think i can test until brutal 2*. I know mapping (I map myself) and i can run servers if necessary.. As you can see ( I hope) I can easily converse in english with mappers or testers... So, if there are free post...
by dcgù
Mon Jun 29, 2015 10:38 am
Forum: Tutorials
Topic: Para X and Para Y
Replies: 8
Views: 3597

Re: Para X and Para Y

Ok! It means that normal tile layers have para(X;Y) to 100 and bgs to 0. Thx
by dcgù
Sun Jun 28, 2015 11:45 pm
Forum: Tutorials
Topic: Para X and Para Y
Replies: 8
Views: 3597

Para X and Para Y

Para X and Para Y written by Index and the community , special thanks to Fnokurka & Lady Saavik Here is a quick summary of the thread, just ask any other question related to the Para X/Y feature in the map edtior. The standard of (Para X, Y) is 100 (both). That means, that object (bg, sun, ...)...