Search found 20 matches
- Thu Jul 09, 2015 5:32 pm
- Forum: Official Discussions
- Topic: Don't cheat on DDNet or you'll get caught, Forris
- Replies: 58
- Views: 18945
Re: Don't cheat on DDNet or you'll get caught, Forris
So he used the Etna account to send fixed versions of falling down? In fact, he wasn't really a new user of the forum:D
- Thu Jul 09, 2015 5:18 pm
- Forum: Official Discussions
- Topic: Don't cheat on DDNet or you'll get caught, Forris
- Replies: 58
- Views: 18945
Re: Don't cheat on DDNet or you'll get caught, Forris
Is really Etna a fake account from forris? So he did the map Etna_1 under this fake name? I don't really understand... Etna seemed to be a real person, and not a second account from someone...
- Sun Jul 05, 2015 3:27 pm
- Forum: Map Testing
- Topic: Shifts by AsþiŘe
- Replies: 9
- Views: 2516
Re: Shifts by AsþiŘe
Come on! It's not a word file it's an open office file and everyone can download it for free. It's so easier to write a test on it! What about the map?
- Sat Jul 04, 2015 4:34 pm
- Forum: Map Testing
- Topic: Shifts by AsþiŘe
- Replies: 9
- Views: 2516
Re: Shifts by AsþiŘe
And 3 ! To my minds, this map is not ready at all. You must rework the whole gameplay : the beginning of the map is easy, and the end reach almost brutal! All is too much unbalanced. There are parts which don't work... I think it shouldn't be on ddnet yet... I will ask other testers
- Sat Jul 04, 2015 4:31 pm
- Forum: Map Testing
- Topic: Shifts by AsþiŘe
- Replies: 9
- Views: 2516
Re: Shifts by AsþiŘe
part 2
- Sat Jul 04, 2015 4:29 pm
- Forum: Map Testing
- Topic: Shifts by AsþiŘe
- Replies: 9
- Views: 2516
Re: Shifts by AsþiŘe
Here is my test : (part 1 )
- Sat Jul 04, 2015 3:03 pm
- Forum: Map Testing
- Topic: Shifts by AsþiŘe
- Replies: 9
- Views: 2516
Re: Shifts by AsþiŘe
I test it.
- Fri Jul 03, 2015 4:44 pm
- Forum: Staff Applications
- Topic: Call for Testers!
- Replies: 325
- Views: 223280
Re: Call for Testers!
Hey! If DDnet is still looking for testers, i would like to be one. I am rather good, i think i can test until brutal 2*. I know mapping (I map myself) and i can run servers if necessary.. As you can see ( I hope) I can easily converse in english with mappers or testers... So, if there are free post...
- Mon Jun 29, 2015 10:38 am
- Forum: Tutorials
- Topic: Para X and Para Y
- Replies: 8
- Views: 3597
Re: Para X and Para Y
Ok! It means that normal tile layers have para(X;Y) to 100 and bgs to 0. Thx
- Sun Jun 28, 2015 11:45 pm
- Forum: Tutorials
- Topic: Para X and Para Y
- Replies: 8
- Views: 3597
Para X and Para Y
Para X and Para Y written by Index and the community , special thanks to Fnokurka & Lady Saavik Here is a quick summary of the thread, just ask any other question related to the Para X/Y feature in the map edtior. The standard of (Para X, Y) is 100 (both). That means, that object (bg, sun, ...)...