Search found 144 matches

by triki
Mon Aug 20, 2018 6:14 am
Forum: General Help
Topic: Weak&Strong
Replies: 24
Views: 18793

Re: Weak&Strong

worstwish wrote: Sun Jun 24, 2018 8:27 am
triki wrote: Fri Jun 22, 2018 4:55 pm
worstwish wrote: Tue Jun 19, 2018 11:04 am

deen who
Deen dont understend me.It is ez to realase and most ppl will be use this.
I will say it again. this is will bwolr only before startline.
this comnd save so much time like "/lock"
no one understands you
So one more good stuff not release.
by triki
Fri Jun 22, 2018 4:55 pm
Forum: General Help
Topic: Weak&Strong
Replies: 24
Views: 18793

Re: Weak&Strong

or just delete the weak hook and make everyone to have the strong one just like in kog lol deen literally answered why this would be bad in the 2nd post of this thread.. deen who Deen dont understend me.It is ez to realase and most ppl will be use this. I will say it again. this is will bwolr only ...
by triki
Mon Jun 18, 2018 5:12 pm
Forum: Map Testing
Topic: Run Free by fikmesån [Moderate]
Replies: 19
Views: 18023

Re: Run Free by fikmesån [Moderate]

1. i think need hammer dummy from up and thats mistake and i cant go back.
2. useless door.
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Снимок.PNG (206.72 KiB) Viewed 8339 times
by triki
Mon Jun 18, 2018 4:34 pm
Forum: Map Testing
Topic: Jelly by Pipou [Dummy]
Replies: 37
Views: 31635

Re: Jelly by Pipou [Dummy]

nice map dont find any bugs.
by triki
Mon May 28, 2018 8:53 am
Forum: Map Testing
Topic: Nincorn by Ninjed and Im 'corneum [Dummy]
Replies: 29
Views: 26986

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Ninjed wrote: Sat May 26, 2018 7:50 am Sorry triki, didn't really got 12th skip but fixed 14th, and fixed 10 cp.
Nincorn.map
11. nobody look how i remapped 11 cp.sadly( hm maybe i skipp part again, but not sure, i need to know normal way)
12.
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nincorn2.PNG (900.69 KiB) Viewed 9531 times
by triki
Mon May 21, 2018 5:09 am
Forum: Map Testing
Topic: Nincorn by Ninjed and Im 'corneum [Dummy]
Replies: 29
Views: 26986

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

1 move to tp < cuz need 3 hammer then u can start part. 2 put here unfrezze 3 move tp < like on skrin 4 add tele for back up 5 ipmrove for more strong drag 6 add unfrezze 7 move tele > . Some ppl can fall into frezze(ye it is hard but possible.) 10 add setting for server (off drag) 11 move to tele ...
by triki
Mon May 21, 2018 3:11 am
Forum: Map Testing
Topic: Synesthesia by Elephant [Brutal]
Replies: 13
Views: 5898

Re: Synesthesia by Elephant [Brutal]

So what i find in 5 min.

1 it's annoying, and since this is not the main part I would delete.
2 people will try to make an Edge and it is unnecessary I would not have given them such an opportunity.
3 Well, this is a fix skip.

Map is cool.
by triki
Mon May 21, 2018 2:35 am
Forum: Map Testing
Topic: Blast by DanilBest [Solo]
Replies: 15
Views: 7688

Re: Blast by DanilBest [Solo]

DanilBest wrote: Sun May 20, 2018 10:20 pm What. Don't be super short map, I fixed with all. Not declined, not joke. So now try this gameplay!
Blast.map
So anyway it is boring parts.
by triki
Sat May 19, 2018 5:35 pm
Forum: General Help
Topic: Weak&Strong
Replies: 24
Views: 18793

Re: Weak&Strong

lola wrote: Sat May 19, 2018 4:09 pm you don't need it, believe me
you should always check it, because it's not pleasant when you got to the point where your partner needs a strong, but you have it and the / spec command is off
by triki
Sat May 19, 2018 5:28 pm
Forum: Map Testing
Topic: OnlyFreze 2 by triki [Brutal]
Replies: 12
Views: 8187

Re: OnlyFreze 2 by triki [Brutal]

Deeper wrote: Sat May 19, 2018 3:36 pm nice design, but pls make the background less dynamic, for example reduce to 10 para x/y
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screenshot_2018-05-19_16-30-35.png
and this:
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screenshot_2018-05-19_16-29-13.png
default 100 and 100, i do 90 and 90.