Search found 43 matches

by bit
Thu Sep 06, 2018 7:52 pm
Forum: Official Discussions
Topic: ddnet.tw/auto-font - Discussion Thread
Replies: 17
Views: 21897

Re: How to use Auto-Font to create font mapre conveniently?

Ravie wrote: Thu Sep 06, 2018 2:39 pm Cool tool for making simple fonts fast! It's not a big process to make such a tileset and even add effects to it, but many people don't know how to use graphics software.
:P
by bit
Thu Sep 06, 2018 7:45 pm
Forum: Official Discussions
Topic: ddnet.tw/auto-font - Discussion Thread
Replies: 17
Views: 21897

Re: How to use Auto-Font to create font mapre conveniently?

Auto-Font Version 1.1 Released !
No more Features, but the NEW UI design !
Preview
2018-09-07.png
2018-09-07.png (149.41 KiB) Viewed 13024 times
by bit
Thu Sep 06, 2018 9:08 am
Forum: Official Discussions
Topic: ddnet.tw/auto-font - Discussion Thread
Replies: 17
Views: 21897

Re: How to use Auto-Font to create font mapre conveniently?

deen wrote: Thu Sep 06, 2018 9:06 am Now available on https://ddnet.tw/auto-font/
WOW SO FAST :D
by bit
Thu Sep 06, 2018 8:53 am
Forum: Official Discussions
Topic: ddnet.tw/auto-font - Discussion Thread
Replies: 17
Views: 21897

Re: How to use Auto-Font to create font mapre conveniently?

deen wrote: Thu Sep 06, 2018 8:47 am Nice!

Would you mind if I host it on DDNet.tw?
no~ its good :D
it's more convenience to host it on ddnet for mappers :D
by bit
Thu Sep 06, 2018 8:09 am
Forum: Official Discussions
Topic: ddnet.tw/auto-font - Discussion Thread
Replies: 17
Views: 21897

ddnet.tw/auto-font - Discussion Thread

ddnet.tw/auto-font
written by bit

Auto-Font is a webpage tool to create font mapres conveniently.
The font must be installed on your PC.

This is the official discussion thread, so feel free to write anything related here :)
by bit
Fri Aug 10, 2018 7:27 am
Forum: General Art
Topic: Metal Glass Tiles by bit
Replies: 8
Views: 39652

Re: Metal Glass Tiles by bit

yes, its not completely redrawed. its based on the 'generic' tile. the generic's outline is good enough so that its no necessary to draw a new one. :D its not just filters. filters are good and easy but its bad effect even if i do some adjustment :D
by bit
Wed Aug 08, 2018 5:56 pm
Forum: General Art
Topic: Metal Glass Tiles by bit
Replies: 8
Views: 39652

Re: Metal Glass Tiles by bit

Ninjed wrote: Wed Jul 25, 2018 7:35 pm it's just filtered? :D
my english is bad, so i use google translator and i dont get wut you mean? :?:
filtered ? :?:
by bit
Tue Jul 24, 2018 2:02 pm
Forum: General Art
Topic: Metal Glass Tiles by bit
Replies: 8
Views: 39652

Metal Glass Tiles by bit

Metal Glass Tiles by bit :P
ingameShow
screenshot_2018-07-24_19-48-41.png
screenshot_2018-07-24_19-48-41.png (508.5 KiB) Viewed 39652 times
downloadShow
generic_space_3d_low_2.png
generic_space_3d_low_2.png (343.42 KiB) Viewed 39652 times
generic_space_3d_low_gray.png
generic_space_3d_low_gray.png (338.08 KiB) Viewed 39652 times
by bit
Wed Jun 20, 2018 9:32 am
Forum: Map Testing
Topic: Rush Clouds by bit [solo]
Replies: 4
Views: 7555

Re: Rush Clouds by bit [solo]

someone told me that the walljump looks ugly, so i changed the tile of walljump and did a little bit changes (removed 2 unhookable block at the bottom of the map

i hope it looks better now :D :D :D
changesShow
screenshot_2018-06-20_15-02-53.png
screenshot_2018-06-20_15-02-53.png (218.83 KiB) Viewed 7434 times
by bit
Sun Jun 17, 2018 7:32 pm
Forum: Map Testing
Topic: Rush Clouds by bit [solo]
Replies: 4
Views: 7555

Re: Rush Clouds by bit [solo]

brokecdx wrote: Sat Jun 16, 2018 8:32 am Map unfinishable without using super due to wrong placed jumps, I dont think that you have tested this map yourself. Overall not good gameplay.
SpoilerShow
This is walljump!screenshot_2018-06-16_08-28-32.png
:o
Fixed
:D :D :D