Search found 191 matches

by maggi323
Tue Sep 12, 2017 9:06 pm
Forum: Map Testing
Topic: Guhimbarwa by maggi323 [Moderate]
Replies: 17
Views: 7772

Re: Guhimbarwa by maggi323 [Moderate]

Tested with RayB. only added the solo tiles for the noob filters around the teles, so they won't bug.
He wants to ask other testers for a difficulty. So feel free to suggest one. (probably between Mod 4* and Brutal 1*)
Map should be ready though.
Guhimbarwa.map
(111.05 KiB) Downloaded 114 times
-maggi323
by maggi323
Tue Sep 12, 2017 6:02 pm
Forum: Off Topic
Topic: What's the map?
Replies: 197
Views: 205316

Re: What's the map?

Oh Deeper, you did Pen Spinning?
by maggi323
Mon Sep 11, 2017 10:47 pm
Forum: Map Testing
Topic: Rope swing by Mokuz [Solo]
Replies: 47
Views: 16437

Re: Ropes by Mokuz [Solo]

Hey, still found some Bugs: You can only see the Teles with High Detail on, without you only see freeze. BG can stay High Detail though... Also you put the dark freeze you can't touch and the grass main behind the tee. at the 2nd Jetpack part it looks weird. The solo and unsolo tiles at the start an...
by maggi323
Sun Sep 10, 2017 7:32 pm
Forum: General Help
Topic: Weapon durability
Replies: 12
Views: 4827

Re: Weapon durability

Chairn wrote: Sun Sep 10, 2017 7:18 pm Doesn't switch layer used for active/deactive weapons already?
Yes, but there is also the delay, and i think it's not used for weapons, because for number of jumps you also use that.
by maggi323
Sun Sep 10, 2017 5:56 pm
Forum: General Help
Topic: Weapon durability
Replies: 12
Views: 4827

Re: Would be nice!

mokuz wrote: Sun Sep 10, 2017 11:28 am "Delay" = "Amount of bullets" Maaybe!
That's what i thought too! Because it's only used for switches, but not delay! (or is it?)
by maggi323
Sat Sep 09, 2017 4:58 pm
Forum: Map Testing
Topic: Guhimbarwa by maggi323 [Moderate]
Replies: 17
Views: 7772

Re: Guhimbarwa by maggi323 [Moderate]

Fixed a little cheat at the beginning (added a stopper).
Guhimbarwa.map
(111.04 KiB) Downloaded 105 times
-maggi323
by maggi323
Sat Sep 09, 2017 3:47 pm
Forum: General Help
Topic: Weapon durability
Replies: 12
Views: 4827

Weapon durability

Hey there, I've just got an idea, but didn't think thaat much about it, so you can discuss with me: How about we add something similar to the number of Jumps to weapons, so when you collect the weapon, you get like 3 ammo. That would make maps with many shields to prevent taking a weapon with you &q...
by maggi323
Sat Sep 09, 2017 3:39 pm
Forum: General Help
Topic: Adding command ingame
Replies: 5
Views: 2063

Re: Adding command ingame

Well, i often spectate people, but in freez view, not fixed on a player, so that would mean you never know when I'm stalking someone.
Also, when this thing is active maybe more player will do that, because then you are able to stalk who's stalking you!
by maggi323
Fri Sep 08, 2017 8:52 pm
Forum: Map Testing
Topic: Rope swing by Mokuz [Solo]
Replies: 47
Views: 16437

Re: Ropes by Mokuz [Solo]

I liked playing the map! Soolo 2* fits very well i think. Found some little graphical bugs: There is one tele too much, or you forgot to mark it. https://www2.pic-upload.de/img/33887216/screenshot_2017-09-08_20-47-29.png There are dark tiles, but somewhere you can get, nowhere else. https://www2.pic...
by maggi323
Fri Sep 08, 2017 4:31 pm
Forum: Map Testing
Topic: Dragged Into City by fikmesån [dummy]
Replies: 11
Views: 4833

Re: Dragged Into City by fikmesån [dummy]

Maybe say something about the map, maybe post a little screenshot of how the map looks like?
Then testers may want to test your map.
It's just a little more effort.