Search found 285 matches

by Fifi
Sat Sep 26, 2015 9:53 am
Forum: Official Discussions
Topic: DDNet Shutdown - What Now?
Replies: 119
Views: 139621

Re: DDNet Shutdown - What Now?

we have about 5 days time. lets work to find someone to help us? So all your administrators / moderators are uncapable to do that? are they that uselesse? i don't think that.. They're useful for other tasks, but this is the main task I still have and they don't have Linux/system administration/deve...
by Fifi
Sat Sep 26, 2015 4:59 am
Forum: Official Discussions
Topic: DDNet Shutdown - What Now?
Replies: 119
Views: 139621

Re: DDNet Shutdown - What Now?

Please, don't shut the DDNet down. Buu.png So all your administrators / moderators are uncapable to do that? are they that uselesse? i don't think that.. They're useful for other tasks, but this is the main task I still have and they don't have Linux/system administration/development knowledge. Mayb...
by Fifi
Fri Sep 25, 2015 4:05 am
Forum: Off Topic
Topic: Aip-Race
Replies: 8
Views: 2820

Aip-Race

Why we don't have the Aip-Race map on DDNet?
by Fifi
Tue Sep 15, 2015 2:30 pm
Forum: Events
Topic: Quick Tournament #15: Brutal!
Replies: 32
Views: 15630

Re: Quick Tournament #15: Brutal!

I want to see a legit run. :c

Btw. I can't edit, but is it possible to get the demo just to watch it in game? ^^
by Fifi
Sun Sep 13, 2015 10:55 am
Forum: Official Discussions
Topic: Getting DDNet released on Steam
Replies: 76
Views: 25028

Re: Getting DDNet released on Steam

It's very hard to see it, but we improved and even outruned Top 100 item in the amount of "yes" votes.

But I would also like to see anything for comparison, it's really hard to analyze any data without context.
by Fifi
Thu Sep 10, 2015 7:17 am
Forum: Events
Topic: Let's play cool forgotten mods! (Alien, Battle, Catch16)
Replies: 16
Views: 6996

Re: Let's play cool forgotten mods! (Alien, Battle, Catch16)

It's because those charts only show the distribution of activity on the time scale, not the amount of activity (which might even be 0 and the stats are showing how it was back in Catch16 Golden Era...).
by Fifi
Wed Sep 09, 2015 7:02 pm
Forum: Map Testing
Topic: Samsara III
Replies: 39
Views: 9720

Re: Samsara III

Isn't it too faily for a Moderate 3* map? Or does the dummy get teleported back in case of failure?
by Fifi
Wed Sep 09, 2015 4:12 pm
Forum: Off Topic
Topic: Best mods, Catch16 and Battle, deserve players
Replies: 12
Views: 6227

Re: Best mods deserve players

Lady Saavik wrote:Let's describe all mods and make a page on ddnet.tw with it :P
I second that, I always wanted to create something like an encyclopedia of mods, because many of them are cool, but not well known or too complicated for people who don't know their rules. I can help in writing the descriptions. ^^
by Fifi
Wed Sep 09, 2015 4:06 pm
Forum: Events
Topic: Let's play cool forgotten mods! (Alien, Battle, Catch16)
Replies: 16
Views: 6996

Re: Let's play cool forgotten mods! (Alien, Battle, Catch16)

Thank you. ^^

Wasn't Ghost played on default ctf5? I don't really remember. :c

Btw. I didn't know about the Ant mod. It seems to be really hard, but cool. I'll play it when I'll have more time.
by Fifi
Wed Sep 09, 2015 11:21 am
Forum: Events
Topic: Let's play cool forgotten mods! (Alien, Battle, Catch16)
Replies: 16
Views: 6996

Re: Let's play cool forgotten mods! (Alien, Battle, Catch16)

add basketball! Oh, you're right. I forgot about Bomb and Ghost too. I've also ommited mPanic (now xPanic?), cause it have an active community... but I guess, I should at least mention zEsc (the same applies to that cool City mod, where you do real work by carrying hammers back and forth). I gotta ...