Search found 40 matches

by FakeDeath
Mon Jun 23, 2014 11:29 pm
Forum: General Art
Topic: [Collection]-Tilesets/Mapres
Replies: 16
Views: 13577

Re: [Collection]-Mapres

@HMH: True. But if you want to solve this problem, you need to add new tilesets to the DDNet client. Because whether they can or cannot make their own tilesets, they still can search on the internet for cool tilesets. Like you said, they are too lazy...
by FakeDeath
Mon Jun 23, 2014 12:54 pm
Forum: General Art
Topic: [Collection]-Tilesets/Mapres
Replies: 16
Views: 13577

Re: [Collection]-Mapres

Do some of you make your own mapres, instead of using mapres made by other people?
by FakeDeath
Wed Jun 18, 2014 8:50 pm
Forum: General Help
Topic: Android Client
Replies: 6
Views: 3521

Re: Android Client

Hm... Too bad you don't want to develop the DDNet client on android a little more.
by FakeDeath
Wed Jun 18, 2014 3:32 am
Forum: General Help
Topic: Android Client
Replies: 6
Views: 3521

Android Client

I don't think the maintainer of the DDnet cliënt 4.2 Android is going to develop this Android game further, but if hè does develop it further, I would like to give some tips to make Teeworlds playable on a tablet. - Make arrow Keys instead of a circle at the left bottom on the screen: left, right an...
by FakeDeath
Tue Jun 17, 2014 4:48 pm
Forum: Map Testing
Topic: Fluff 2
Replies: 4
Views: 2231

Re: Fluff 2

Well, I think you should leave it this way for better players. But I don't have the right status since I'm quite new on this forum which you should listen to :D
by FakeDeath
Mon Jun 16, 2014 2:58 pm
Forum: General Help
Topic: Tilesets
Replies: 11
Views: 5040

Re: Tilesets

Thank you for the tip HMH, but it's not something you can fix with tune zones. If you want to know exactly what the problem is, you can download, run and play walk_test.map. Well, you could replace this system with the tune zones-system, but that's not what I want. :?
by FakeDeath
Mon Jun 16, 2014 12:40 pm
Forum: General Help
Topic: Tilesets
Replies: 11
Views: 5040

Re: Tilesets

I don't know if someone succeeded at making something like this, but it's indeed mindfucking :D
It's possible if you could fix the hooks and weapons, but I don't think that's possible...
by FakeDeath
Mon Jun 16, 2014 12:32 pm
Forum: General Help
Topic: Tilesets
Replies: 11
Views: 5040

Re: Tilesets

That's cool :D But I had something else in mind. This is what I wanted to create.
walk_test.map
(1.09 KiB) Downloaded 182 times
Well, this is not exactly what I wanted to make. This 'prototype' didn't work out quite well
by FakeDeath
Mon Jun 16, 2014 12:12 pm
Forum: General Help
Topic: Tilesets
Replies: 11
Views: 5040

Re: Tilesets

Yes, could you map a little, please. I've tried it too, but I only used Para so it didn't turn out well. I don't exactly know what Clipping is...

What I meant with moving tileset is when you walk to the right, the tileset is moving half your speed with you or twice the speed with you.
by FakeDeath
Mon Jun 16, 2014 11:27 am
Forum: General Help
Topic: Tilesets
Replies: 11
Views: 5040

Tilesets

I like to make my own tilesets instead of using others or standard tilesets. Most tilesets used for maps are schematic and colorful. So to try something new: realistic tilesets. But the problem is that I don't know how detailed the tilesets may be, because most tilesets used for maps are schematic a...