Search found 69 matches
- Wed Jun 24, 2015 8:50 pm
- Forum: Off Topic
- Topic: Your unluckiest FA!L
- Replies: 642
- Views: 868941
Re: Your unluckiest FA!L
Bµllet looks a little upset in the chat.
- Fri Jun 19, 2015 8:49 pm
- Forum: Player Introductions
- Topic: Bye Bye
- Replies: 9
- Views: 2465
Re: Bye Bye
Where's UpNDown 2? I'm waiting ._.
Have Fun in England! ^^
& yes we always want you back. >_>
Have Fun in England! ^^
& yes we always want you back. >_>
- Wed Jun 17, 2015 10:57 am
- Forum: Official Discussions
- Topic: zEsc Servers?
- Replies: 15
- Views: 18397
Re: zEsc Servers?
Well, I played zESC for roughly 2 years in the past, so i would love to see some good/active servers back again. I know some people who share this opinion. I would also like to mention some things the zESC mod had, StormPhönix didn't mention: 1. 2 kind of maps: a) the escape ones where we had to run...
- Fri May 15, 2015 9:52 pm
- Forum: Events
- Topic: DDraceNetwork Quick Tournament #32: Moderate (★★★★✰)
- Replies: 12
- Views: 5223
Re: DDraceNetwork Quick Tournament #32: Moderate (★★★★✰)
It's only natural to feel that way.
- Thu Apr 16, 2015 5:27 pm
- Forum: Map Testing
- Topic: ctf.Ro1 & ctf.Ro2 by »Rogue.
- Replies: 2
- Views: 1486
Re: zcatch Maps
Yeah, I remember playing them. I especially liked Ro2. I think they would be a good addition. ^^
On a sidenote: the lack of ctf4_old is unacceptable . This is like the Laser-zcatch map besides ctf5. Just noticed after playing on the DDNet zcatch server which are in a horrible shape
On a sidenote: the lack of ctf4_old is unacceptable . This is like the Laser-zcatch map besides ctf5. Just noticed after playing on the DDNet zcatch server which are in a horrible shape
- Tue Apr 14, 2015 12:04 pm
- Forum: Map Testing
- Topic: GlassWalls By GameKirya
- Replies: 8
- Views: 2511
Re: GlassWalls By GameKirya
Uploaded new version on testserver.
Played & tested with mapper. I told him that the map is kind of unbalanced. He should make some parts easier.
It has a novice feeling but a lot of parts are moderate difficulty. Design is not really my taste. The parts themselves are not too special, tbh.
Played & tested with mapper. I told him that the map is kind of unbalanced. He should make some parts easier.
It has a novice feeling but a lot of parts are moderate difficulty. Design is not really my taste. The parts themselves are not too special, tbh.
- Tue Apr 14, 2015 11:18 am
- Forum: Map Testing
- Topic: ghbdtn by Gridwyn
- Replies: 29
- Views: 8709
Re: ghbdtn by Gridwyn
Map is cool. What kinda worries me, is the increasing difficulty at some parts. Also, I didn't liked the jetpack parts because they were relatively tight or boring (but that's just my opionion, e.g. the time you go back through that jetpack-"maze"). Oh, what might be worth mentioning is t...
- Mon Apr 13, 2015 7:39 pm
- Forum: Map Testing
- Topic: [APPROVED] Etnas map
- Replies: 22
- Views: 7454
Re: [APPROVED] Etnas map
[based on the version on the DDNet test server]
Played & tested with mapper (today). Fixed some entities. Added missing hooktrough. Improved some hooktrough.
!Fixed the not working Laser-Door!
Should be fine now.
Played & tested with mapper (today). Fixed some entities. Added missing hooktrough. Improved some hooktrough.
!Fixed the not working Laser-Door!
Should be fine now.
- Sun Apr 12, 2015 10:11 pm
- Forum: Off Topic
- Topic: Memes archive
- Replies: 28
- Views: 9604
Re: Memes archive
I see no reason why to close this topic. You can kind of post everything in the offtopic section except for offensive etc stuff. If you don't like the topic, no one is forcing you to click on it.
- Sun Apr 12, 2015 9:41 pm
- Forum: Map Testing
- Topic: [WAITING] Journey Man 2
- Replies: 18
- Views: 5354
Re: Journey Man 2
gg. map not too bad. 2nd half just gets annoying. May be connected to my mood.