Search found 1240 matches

by jao
Thu Aug 11, 2016 9:46 pm
Forum: Map Testing
Topic: Resistance by Themix
Replies: 11
Views: 4317

Re: Resistance by Themix

hey i tested with oblique
we found 2 skips and some grafik bugs
SpoilerShow
2 grafik bugs and the circles are above the game layer
2 grafik bugs and the circles are above the game layer
screenshot_2016-08-11_21-03-35.png (1.14 MiB) Viewed 3349 times
you can hammer your mate to the platform, skips like 5 parts
you can hammer your mate to the platform, skips like 5 parts
screenshot_2016-08-11_21-01-48.png (1.15 MiB) Viewed 3351 times
in team 0 you can hammer one up and someone hooks from up, skips alot
in team 0 you can hammer one up and someone hooks from up, skips alot
screenshot_2016-08-11_20-55-55.png (1.16 MiB) Viewed 3351 times
by jao
Thu Aug 11, 2016 5:20 pm
Forum: Map Testing
Topic: Golden Core by ~sergss~ and MrJerry
Replies: 13
Views: 4975

Re: Golden Core by ~sergss~ and MrJerry

hey i tested the map, its not that bad. i like the design colours and some parts are cool. for the design you should make the generic bg like para 90 and the grass design behind it para 80 for example. it would also look better if you use the doodads correct and not so strange. Also you should make ...
by jao
Thu Aug 11, 2016 3:45 pm
Forum: Map Testing
Topic: Tragedy
Replies: 13
Views: 5215

Re: Tragedy

hey i tested your map. i think the parts have some nice ideas but alot parts are annoying and boring. the design is very simple and doenst look good, it would be better if you use grass tileset correctly and add some doodads. Also you forgot to add the edges in grass tileset and in some parts are no...
by jao
Thu Aug 11, 2016 5:09 am
Forum: Map Testing
Topic: CRAZY-normal
Replies: 6
Views: 2361

Re: CRAZY-normal

Hey, imo this map has too many solo Parts.
You should interact with your partner and not just open doors for your mate.
by jao
Wed Aug 10, 2016 11:22 pm
Forum: Map Testing
Topic: Kawabanga by Jimmy jazz
Replies: 4
Views: 1771

Re: Kawabanga by Jimmy jazz

hey i tested the map. i guess because this is your first map you wanted to try out alot different things. Because of this the map looks very random and has no real structure, id suggest you to keep the tp design normal and not so weird, imo it doesnt look good. Also alot doodads/sun and desert tiles...
by jao
Wed Aug 10, 2016 7:05 am
Forum: Map Testing
Topic: Potty by Oblique and Bucket
Replies: 12
Views: 4014

Re: Potty by Oblique and Bucket

tested the whole map with rqza. the design is awesome. most parts are nice ideas and well maped, but cp 16 and tp 27 are way to hard and annoying (maybe we did the 2. part of tp 27 wrong). Also you can do 1. part of tp 27 without the hammer from down with 2 doubles, wich was easier for us. Tp 31 par...
by jao
Wed Aug 10, 2016 3:13 am
Forum: Map Testing
Topic: Unisex
Replies: 12
Views: 5267

Re: Unisex

hey i tested the map, the parts are good and hard. you have to think before you do the parts.
the design is simple but good.
only thing i dont like is the startline, imo it looks a bit strange.
by jao
Wed Aug 10, 2016 3:11 am
Forum: Map Testing
Topic: Green Race by Themix
Replies: 15
Views: 5630

Re: Green Race by Themix

hey imo the hookthrough looks too much like hook
by jao
Sun Aug 07, 2016 12:11 am
Forum: Map Testing
Topic: Zoe by jao & NeXus
Replies: 21
Views: 14134

Re: Zoe by jao & NeXus

after some more testing we found 3 cheats
also made some minor design changes (thx to CrashtimeHD)

there should be no bugs and cheats now
by jao
Tue Aug 02, 2016 11:58 pm
Forum: Map Testing
Topic: Zoe by jao & NeXus
Replies: 21
Views: 14134

Re: Zoe by jao & NeXus

tested with RayB.

-fixed 1 entity bug
-changed hf part (now less annoying and more fun)
-changed gores a bit
-made second deep less faily

thanks to everyone for feedback and testing :P