Search found 58 matches
- Wed Dec 23, 2015 8:07 am
- Forum: Map Testing
- Topic: Safe Place (Solo)
- Replies: 42
- Views: 11028
Re: Safe Place (Solo)
Removed water, deleted #4 and #9, made "Rain" HD.
About the map name - I already had a discussion about it with Lady Saaviak (4th post in this topic)
I would like the map name to be "Safe Place".
About the map name - I already had a discussion about it with Lady Saaviak (4th post in this topic)
I would like the map name to be "Safe Place".
- Wed Dec 16, 2015 9:25 am
- Forum: Map Testing
- Topic: Safe Place (Solo)
- Replies: 42
- Views: 11028
Re: Safe Place (Solo)
Thanks for Test RayB.
- Made a better visible startline
- Fixed the freeze bug
- Removed the unfreeze sign. There is a second sign like this one in the map, but better placed. I ll only keep the second one and remove this.
- Made a better visible startline
- Fixed the freeze bug
- Removed the unfreeze sign. There is a second sign like this one in the map, but better placed. I ll only keep the second one and remove this.
- Sat Dec 12, 2015 2:50 pm
- Forum: Map Testing
- Topic: Lunar Base
- Replies: 18
- Views: 6023
Re: Lunar Base (Solo)
Thank you for testing my map xPeke! Its nice to see that someone actually tested the map after 8 downloads. - I fixed the 3 forgotten tiles - Pic 3: idk why you think that part is so annoying. I think you did it wrong (hook the corner to get left and try to jump left through the freeze with dj - dos...
- Thu Nov 26, 2015 8:42 am
- Forum: General Help
- Topic: tune hook_length setting to low value bug
- Replies: 9
- Views: 2445
Re: tune hook_length setting to low value bug
Do you want that you can hook someone in one area, then you have to go through another area, where you cannot rehook? You could do that with hook-teles. When you place everywhere in one area hook-teles, you cannot hook players there, or anything else, but when you hooked a player before you can stil...
- Wed Nov 25, 2015 7:46 am
- Forum: Map Testing
- Topic: Lunar Base
- Replies: 18
- Views: 6023
Re: Lunar Base - Solo
Different gravity in one part of the map . Grenade jetpack in the other parts.
Why do i have to force them to cross the startline?
edit: Why does no one quickly set up a lan server and test there?
Why do i have to force them to cross the startline?
edit: Why does no one quickly set up a lan server and test there?
- Tue Nov 24, 2015 5:16 pm
- Forum: Map Testing
- Topic: Lunar Base
- Replies: 18
- Views: 6023
Re: Lunar Base - Solo
Not everyone knows that everyone can download the maps now
- Tue Nov 24, 2015 3:45 pm
- Forum: Map Testing
- Topic: Lunar Base
- Replies: 18
- Views: 6023
Lunar Base
My new Solo Map Lunar Base - Maybe 3*?
I would like to see it here on ddnet ^^
Please test it!
I would like to see it here on ddnet ^^
Please test it!
- Fri Nov 20, 2015 8:11 am
- Forum: Map Testing
- Topic: Safe Place (Solo)
- Replies: 42
- Views: 11028
Re: Safe Place (Solo)
- Fixed
- Thu Nov 19, 2015 9:33 pm
- Forum: General Help
- Topic: DDnet lan server: rank cheat doesn't work
- Replies: 7
- Views: 2081
Re: DDnet lan server: rank cheat doesn't work
You can get a second player (dummy), who has super and helps you everytime you fail / need to cheat a part. The other player (you) does not cheat and so get a finish time.
- Thu Nov 19, 2015 6:06 pm
- Forum: Map Testing
- Topic: Safe Place (Solo)
- Replies: 42
- Views: 11028
Re: Safe Place (Solo)
Thanks for testing!
1 - fixed
2 - Possible cut for good players, you only get some sec.
1 - fixed
2 - Possible cut for good players, you only get some sec.