Search found 149 matches
- Sun Sep 06, 2015 12:39 pm
- Forum: General Art
- Topic: TEEWORLDS EPIC ACTIONS 4 IS FINALLY HERE!
- Replies: 23
- Views: 7213
Re: TEEWORLDS EPIC ACTIONS 4 IS FINALLY HERE!
Ha good nico! =)
DDROCK 4eva!
DDROCK 4eva!
- Sun Sep 06, 2015 12:26 pm
- Forum: Map Testing
- Topic: Its Easy [Novice]
- Replies: 36
- Views: 8509
Re: Its Easy [Novice]
What about checking whole gameplay before telling mapper to fix 20 bugs? ... Any other testers want to share their opinion about GAMEPLAY of this map? Because even if some people think map not good enaugh for ddnet , the map maybe not bad or loved from mapper - and for the mapper it would be nice. ...
- Sun Sep 06, 2015 3:15 am
- Forum: Map Testing
- Topic: [Brutal] Jimbei
- Replies: 26
- Views: 7062
Re: [Brutal] Jimbei
Number 5 do he really get enaugh speed from this new tele place ,do not need wallshoot?Shorts wrote:Deeper :
1. fixxed
2. updated dunno if really better
3. yeah its brutal so its better to activate brain without numbers
4. fixxed
5. fixxed
Just think about.
- Sat Sep 05, 2015 1:44 am
- Forum: Map Testing
- Topic: [Brutal] Jimbei
- Replies: 26
- Views: 7062
Re: [Brutal] Jimbei
y it looks not that awesome but unimportant, you can fix it but not for changeing tiles in the ingame tiles (opposite of overlay entinites ) ^^ because map looks good , change it for nothing idk why needed mapper wants for example 1 tile blocks, (he need to fix the hookthrough? only because he can o...
- Sat Sep 05, 2015 12:24 am
- Forum: Map Testing
- Topic: [Brutal] Jimbei
- Replies: 26
- Views: 7062
Re: [Brutal] Jimbei
haha deeper awesome funny test I laught alot but dude the most hookthrough "bugs" are no bugs, they are unimportant the most<<<< even a hookthrough where you can hook out of the map is so unimportant as hell no fix need, no need to change gameplay for that an amazing unimportant thing that...
- Sat Sep 05, 2015 12:22 am
- Forum: General Help
- Topic: Jump count
- Replies: 13
- Views: 3311
Re: Jump count
it is extrem unimportant for other mods
- Fri Sep 04, 2015 6:11 pm
- Forum: General Help
- Topic: Jump count
- Replies: 13
- Views: 3311
Re: Jump count
i know it since 0.6 I play since 0.4 before I did not play ddrace (that professionel)
added in 0.6? or longer?
added in 0.6? or longer?
- Wed Sep 02, 2015 4:14 pm
- Forum: General Help
- Topic: Using deep fly to cut dummy maps
- Replies: 62
- Views: 16838
Re: Using deep fly to cut dummy maps
The ping in scoreboard is accurate +- 20 ms. f1 ping is just weird, see no use for it at all. Server list menu ping is your actual ping. ctrl-shift-d pred value is the actually important value, because it shows you how much delayed you see all the other tees. (ping + some buffer) how much delay you...
- Wed Sep 02, 2015 4:08 pm
- Forum: Map Bugs
- Topic: Difficult 1.1 entitie bug
- Replies: 7
- Views: 1858
Re: Difficult 1.1 entitie bug
<3IRGNW wrote:ddmax maps can be stay with cuts <3(bugs) xD
- Tue Sep 01, 2015 12:07 pm
- Forum: Events
- Topic: Football Leages (fifa games in world)
- Replies: 5
- Views: 2713
Re: Football Leages (fifa games in world)
awesome
like me idea of trading markt in ictf http://tw-markt.xooit.com/t44-Top-70-20-10-10.htm with a modification
like me idea of trading markt in ictf http://tw-markt.xooit.com/t44-Top-70-20-10-10.htm with a modification