Search found 42 matches

by unsigned char*
Sat Oct 04, 2014 8:29 pm
Forum: Official Discussions
Topic: Uncool guys.
Replies: 23
Views: 10825

Re: Uncool guys.

It is sad to see how the ethics of some people is so poor ... attack a free service that does no harm to anyone is really sad.
by unsigned char*
Fri Sep 05, 2014 2:46 pm
Forum: General Help
Topic: Possible Flood Vector [Not Tested Good]
Replies: 2
Views: 1288

Re: Possible Flood Vector [Not Tested Good]

Ok I tested it and i think that not need any patch and not exists risk. Sry.
by unsigned char*
Fri Sep 05, 2014 1:14 am
Forum: General Help
Topic: Possible Flood Vector [Not Tested Good]
Replies: 2
Views: 1288

Possible Flood Vector [Not Tested Good]

The "kill protection" can be used for flood servers... executing very fast the "kill" command and forcing a response from the server too fast.
by unsigned char*
Fri May 30, 2014 7:00 pm
Forum: General Help
Topic: Skins
Replies: 7
Views: 3342

Re: Skins

I have one suggest for this... create a central server of skins (simple folder.. how minecraft works) but using name skin... and create a simple portal for upload skins... this is'nt a perfect system.. but if you like see the skins you need follow the rules of name skin.
by unsigned char*
Tue May 20, 2014 9:55 pm
Forum: General Help
Topic: [FEATURE] Add New Net Oject
Replies: 6
Views: 2858

Re: [FEATURE] Add New Net Oject

Hi! ummmm what are you doing exactly? When you are freezed the server don't send directions (if not the player shake.. how you see in local) for this i need a extra net message with this info and not fuck with shakes xD P.S: Modify CharacterCore isn't a good idea... the packets don't reach their des...
by unsigned char*
Tue May 20, 2014 12:29 pm
Forum: General Help
Topic: Hammer Collision
Replies: 7
Views: 4911

Re:

When players await their hammer to change they can't react fast enough (for many cases) and miss the dummy like every time. It's the same with hook collision and I actually wonder how people manage to play with it permanentely, I miss hook most of the time with it. I just use it to check how far I ...
by unsigned char*
Sun May 18, 2014 7:16 pm
Forum: General Help
Topic: Projectile Spawn & New Lasers
Replies: 2
Views: 1644

Re: Projectile Spawn & New Lasers

ok :)
by unsigned char*
Sun May 18, 2014 5:16 pm
Forum: General Help
Topic: Projectile Spawn & New Lasers
Replies: 2
Views: 1644

Projectile Spawn & New Lasers

Hi what think about... Projectile Spawn: For example grenades that when collide with you modify your velocity & direction (Vanilla Grenades xD)... In map editor you can selected the force, direction, freqcuency... New Lasers: Lasers that see how plattforms (the same movement.. left to right or d...
by unsigned char*
Sun May 18, 2014 5:08 pm
Forum: General Help
Topic: [FEATURE] Add New Net Oject
Replies: 6
Views: 2858

Re: [FEATURE] Add New Net Oject

Hi Bl4ckF0X, you made a fork for dev this feature? i can help you :) i need this feature for draw Tee Directions good :)
by unsigned char*
Fri May 16, 2014 6:03 pm
Forum: General Help
Topic: [FEATURE] Add New Net Oject
Replies: 6
Views: 2858

[FEATURE] Add New Net Oject

Hi! i can made a commit for add a new net object with the movement info of player for send it when the player is freezed...

What think about this?