Search found 28 matches

by Sky-Bear
Wed Jun 18, 2014 10:58 pm
Forum: Map Testing
Topic: [Moderate] JetpackDrag 1 by Varys
Replies: 8
Views: 2928

Re: [Moderate] JetpackDrag 1 by Varys

and you dont have to team yet, but I think that was mentioned already ^^
by Sky-Bear
Wed Jun 18, 2014 10:57 pm
Forum: Map Testing
Topic: [Moderate] JetpackDrag 1 by Varys
Replies: 8
Views: 2928

Re: [Moderate] JetpackDrag 1 by Varys

btw stronger hook: gaay. To be more polite: I dont get why you add a stronger hook there. for me its only annoying and doesnt really fit to that close part.
by Sky-Bear
Wed Jun 18, 2014 10:47 pm
Forum: Map Testing
Topic: [Moderate] JetpackDrag 1 by Varys
Replies: 8
Views: 2928

Re: [Moderate] JetpackDrag 1 by Varys

Began to test: first bug the marked teleporters (they are to deep not cp-tele)
by Sky-Bear
Thu May 29, 2014 4:03 pm
Forum: Map Testing
Topic: [Oldschool] Lost 1-3
Replies: 9
Views: 3552

Re: [Oldschool] Lost 1-3

Lost 2 tested (as 3 people). Most parts were possible with this amount of player. And the 4 playerparts arent the best of the map, so maybe you should change it and make it for 3 players. If not everything is possible (except 1 part, I dont know if its possible with 4) Difficulty is a bit variable, ...
by Sky-Bear
Sat May 24, 2014 12:57 am
Forum: Map Testing
Topic: New maps by Åmol
Replies: 41
Views: 14151

Re: New maps by Åmol

tested excast, you watched me, amol, so you know what is needed to be fixed :D have a nice day
by Sky-Bear
Wed May 21, 2014 7:52 pm
Forum: Map Testing
Topic: Falling star by Nigel
Replies: 18
Views: 5874

Re: Falling star by Nigel

tested it with you, so you know what to change.
If there wont be much changes it will be against our rule of making the parts all ~ as hard as the others, here it is all from novice to brutal.
So Im against taking it if it doesnt turn much better and more balanced.
by Sky-Bear
Mon May 19, 2014 12:01 am
Forum: Map Testing
Topic: [Moderate] NiggoDrag by Bossk
Replies: 20
Views: 8850

Re: [Moderate] NiggoDrag by Bossk

figured out, how ;D
@ first pic: tele where the deep is - there is no undeep at tele target
@ scnd pic: both can go left way - its even more easy than 1 right and 1 left
@ last ones: add 1 more speedup or make em stronger and or a little up ^^
by Sky-Bear
Sun May 18, 2014 11:45 pm
Forum: Map Testing
Topic: [Moderate] NiggoDrag by Bossk
Replies: 20
Views: 8850

Re: [Moderate] NiggoDrag by Bossk

The things amu and me found on the fixed version. (if I will have found out how I add them :D) (btw amu who made the screens doesnt have my skin :( )