Search found 28 matches
- Wed Jun 18, 2014 10:58 pm
- Forum: Map Testing
- Topic: [Moderate] JetpackDrag 1 by Varys
- Replies: 8
- Views: 2928
Re: [Moderate] JetpackDrag 1 by Varys
and you dont have to team yet, but I think that was mentioned already ^^
- Wed Jun 18, 2014 10:57 pm
- Forum: Map Testing
- Topic: [Moderate] JetpackDrag 1 by Varys
- Replies: 8
- Views: 2928
Re: [Moderate] JetpackDrag 1 by Varys
btw stronger hook: gaay. To be more polite: I dont get why you add a stronger hook there. for me its only annoying and doesnt really fit to that close part.
- Wed Jun 18, 2014 10:47 pm
- Forum: Map Testing
- Topic: [Moderate] JetpackDrag 1 by Varys
- Replies: 8
- Views: 2928
Re: [Moderate] JetpackDrag 1 by Varys
Began to test: first bug the marked teleporters (they are to deep not cp-tele)
- Thu May 29, 2014 4:03 pm
- Forum: Map Testing
- Topic: [Oldschool] Lost 1-3
- Replies: 9
- Views: 3552
Re: [Oldschool] Lost 1-3
Lost 2 tested (as 3 people). Most parts were possible with this amount of player. And the 4 playerparts arent the best of the map, so maybe you should change it and make it for 3 players. If not everything is possible (except 1 part, I dont know if its possible with 4) Difficulty is a bit variable, ...
- Sat May 24, 2014 12:57 am
- Forum: Map Testing
- Topic: New maps by Åmol
- Replies: 41
- Views: 14151
Re: New maps by Åmol
tested excast, you watched me, amol, so you know what is needed to be fixed have a nice day
- Wed May 21, 2014 7:52 pm
- Forum: Map Testing
- Topic: Falling star by Nigel
- Replies: 18
- Views: 5874
Re: Falling star by Nigel
tested it with you, so you know what to change.
If there wont be much changes it will be against our rule of making the parts all ~ as hard as the others, here it is all from novice to brutal.
So Im against taking it if it doesnt turn much better and more balanced.
If there wont be much changes it will be against our rule of making the parts all ~ as hard as the others, here it is all from novice to brutal.
So Im against taking it if it doesnt turn much better and more balanced.
- Mon May 19, 2014 12:01 am
- Forum: Map Testing
- Topic: [Moderate] NiggoDrag by Bossk
- Replies: 20
- Views: 8850
Re: [Moderate] NiggoDrag by Bossk
figured out, how ;D
@ first pic: tele where the deep is - there is no undeep at tele target
@ scnd pic: both can go left way - its even more easy than 1 right and 1 left
@ last ones: add 1 more speedup or make em stronger and or a little up ^^
@ first pic: tele where the deep is - there is no undeep at tele target
@ scnd pic: both can go left way - its even more easy than 1 right and 1 left
@ last ones: add 1 more speedup or make em stronger and or a little up ^^
- Sun May 18, 2014 11:45 pm
- Forum: Map Testing
- Topic: [Moderate] NiggoDrag by Bossk
- Replies: 20
- Views: 8850
Re: [Moderate] NiggoDrag by Bossk
The things amu and me found on the fixed version. (if I will have found out how I add them ) (btw amu who made the screens doesnt have my skin )