Search found 141 matches

by Vasten100
Tue Aug 02, 2016 1:05 pm
Forum: General Help
Topic: Pos-Envelopes on tile layers
Replies: 2
Views: 1256

Re: Pos-Envelopes on tile layers

Cutting is way too exhausting and time-consuming... but seems like I have no other choice :/ I just asked myself why this feature wasn't implemented, cause quad layers do have it and could also be gameplay relevant. And yeah :D a game layer which could be affected by (pos and color (color would be u...
by Vasten100
Mon Aug 01, 2016 11:47 pm
Forum: General Help
Topic: Pos-Envelopes on tile layers
Replies: 2
Views: 1256

Pos-Envelopes on tile layers

It would be awesome if someone could add the feature that you can add a position envelope to tile layers. (would be really helpful in some cases ;) specially in mine)
cya.
by Vasten100
Mon Jul 18, 2016 1:27 pm
Forum: Map Testing
Topic: Let's Death!
Replies: 15
Views: 4853

Re: Let's Death!

no spawn point... gj m8
test your map pls before posting thx.
SpoilerShow
not emeded images, not used images:
screenshot_2016-07-18_13-28-55.png
screenshot_2016-07-18_13-28-55.png (584.46 KiB) Viewed 3226 times
(originaly no spawnpoints and missing gametiles (hook/unhook)
screenshot_2016-07-18_13-28-50.png
screenshot_2016-07-18_13-28-50.png (824.68 KiB) Viewed 3226 times
by Vasten100
Sun Jul 17, 2016 11:11 pm
Forum: General Help
Topic: Diskspace
Replies: 5
Views: 1857

Re: Diskspace

ye I've already used .opus (each is 1 MB big but the quality is already bad :/ I'll optimise those at the end I think)
by Vasten100
Sun Jul 17, 2016 9:57 pm
Forum: General Help
Topic: Diskspace
Replies: 5
Views: 1857

Re: Diskspace

it contains at the moment 2 quads and 3 tilesets and 2 sound files (and 6 envelopes... atm!)
by Vasten100
Sat Jul 16, 2016 11:39 pm
Forum: General Help
Topic: Editor Proof Option
Replies: 5
Views: 2105

Re: Editor Proof Option

which isn't the middle :/
just create a tilelayer on a para 0 layer and move the whole group -48 on both X/Y Pos
Pos.png
Pos.png (111.66 KiB) Viewed 2083 times
by Vasten100
Sat Jul 16, 2016 9:58 pm
Forum: General Help
Topic: Editor Proof Option
Replies: 5
Views: 2105

Re: Editor Proof Option

yep would be great.
You also can add a quad on para0-group, make it really small and place it where you think where the tee would stand, then test it on a test server until it fits
by Vasten100
Sat Jul 16, 2016 1:06 pm
Forum: General Help
Topic: Diskspace
Replies: 5
Views: 1857

Diskspace

I'm working on a map wich contains already 2 MB data, and I'm not even finished with 1/3 of the map. So I want to ask you about the maximal capacity which a map is allowed to hold (hopefully 5 MB or 6 :D)
by Vasten100
Sun Jul 03, 2016 9:04 am
Forum: Off Topic
Topic: Soccer match!
Replies: 7
Views: 1894

Re: Soccer match!

Nice Image Bruh ( ͡° ͜ʖ ͡°)
by Vasten100
Mon Jun 20, 2016 5:19 pm
Forum: Map Testing
Topic: Art Of Dummy Movement
Replies: 5
Views: 2071

Re: Art Of Dummy Movement

I would change the arrangement of the Parts. 3 times same thing is lame. also the balancing isn't realy enjoyable (I would put the faily dummydrag parts at the beginning of the map, because it sucks if you fail there) Also part 7 don't realy fit into difficult range. at the end it feels like you had...