Search found 1139 matches

by RayB.
Sun Dec 03, 2017 10:46 am
Forum: Map Testing
Topic: ChillDontKill by ChillerDragon [Brutal]
Replies: 16
Views: 6003

Re: ChillDontKill by ChillerDragon [Brutal]

rdy brutal 3
by RayB.
Sat Dec 02, 2017 9:43 pm
Forum: Map Testing
Topic: Genericore 8 by Åmol [Insane]
Replies: 116
Views: 126457

Re: Genericore 8

Åmol wrote: Mon Nov 27, 2017 5:07 pminsane 1*
You shouldn't be able to go back to the start with shotgun. You can help others skip the startline with it.
by RayB.
Sat Dec 02, 2017 9:42 pm
Forum: Map Testing
Topic: Target by Soapy Sandwich [Dummy 1/2*]
Replies: 33
Views: 15147

Re: Target by Soapy Sandwich [Dummy 1/2*]

RayB the additional parts are a fun little secret, yes it allows you to finish the map in about 6 times the time that it takes to run the map normally. All maps I make tend to have something additional like this, I don't want to remove them. If I have to take them off then I've lost all interest in...
by RayB.
Fri Dec 01, 2017 5:13 pm
Forum: Map Testing
Topic: blur by Im 'coreum Moderate 3-5
Replies: 20
Views: 8408

Re: blur by Im 'coreum Moderate 3-5

Ready brutal 1
by RayB.
Wed Nov 29, 2017 10:58 pm
Forum: Map Testing
Topic: Node
Replies: 6
Views: 2402

Re: Node

How Welf already suggested ask some guys for help to improve your mapping skills. When you have problems to understand how map properly check out the mapping tutorials and mapper rules.
by RayB.
Tue Nov 28, 2017 8:41 pm
Forum: Map Testing
Topic: 666r by FunCat [Brutal/Insane]
Replies: 13
Views: 5874

Re: 666r by FunCat [Brutal/Insane]

The same way you can easily ask to change for anything that u personally do not like. Just told u the biggest part of the map is tight and unenjoyable. That's not personal. (I enjoyed some stuff that was personal) ddnet has alot of maps which I find annoying, tight, horrible etc. But unfortunately ...
by RayB.
Sun Nov 26, 2017 10:29 pm
Forum: Map Testing
Topic: 666r by FunCat [Brutal/Insane]
Replies: 13
Views: 5874

Re: 666r by FunCat [Brutal/Insane]

Played the map with Konsti, and I have mixed thoughts about it. The start was horrible, tight, annoying but after 50% of the map I enjoyed it. I think the map isn't really inviting for any players. So I would rather decline than release it.
by RayB.
Sat Nov 25, 2017 10:11 pm
Forum: Map Testing
Topic: řízek (jujuj novice map)
Replies: 34
Views: 20409

Re: řízek (jujuj novice map)

Hi played the map again with Pulsar.

The starting room is too small. (please add more space) Also I miss unfreeze on totele(cp) 26-29.
by RayB.
Tue Nov 21, 2017 7:04 pm
Forum: Map Testing
Topic: LichKing by Barsum & Arem Shin [Brutal]
Replies: 97
Views: 201118

Re: LichKing by Barsum & Arem Shin [Brutal]

jao wrote: Tue Jul 18, 2017 1:52 am Rico sent a pm to Arem Shin, will move this to waiting for mapper till he comes back.
Arem Shin wrote: Tue Nov 21, 2017 6:44 pm So, what do you need to do to get the card approved for release? The final.
Post the fixed version.
by RayB.
Thu Nov 16, 2017 6:10 pm
Forum: Map Testing
Topic: Dynasty by Cellegen [Solo 3*]
Replies: 66
Views: 39377

Re: Dynasty by Cellegen [Solo 3*]

Azerty wrote: Tue Nov 07, 2017 6:01 pm Nice map but at cp 5 you can take shotgun , back to cp4 , take rocket and finish
This cheat is still there you just need to go to cp2 with jetpack and shotgun and then go to checkpoint 4.
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