Search found 905 matches
- Thu Jun 12, 2014 9:48 pm
- Forum: Map Testing
- Topic: piViq by Satyr & Broken
- Replies: 16
- Views: 6169
Re: piViq by Satyr & Broken
My "Space is the Key" should be a funny comment i meant it in the way that to more space a map has the better it is you should really map something new Broken i know how you feel about your maps i am a mapper aswell so i know how it is to get rejected ... rejection is the reason im here an...
- Thu Jun 12, 2014 3:03 pm
- Forum: Map Testing
- Topic: piViq by Satyr & Broken
- Replies: 16
- Views: 6169
Re: piViq by Satyr & Broken
the feedback at the end was delete the map it makes no sense to take it
map something new something fresh maybe start with something novice but just think about one thing "Space is the Key"
map something new something fresh maybe start with something novice but just think about one thing "Space is the Key"
- Wed Jun 11, 2014 2:01 pm
- Forum: Map Testing
- Topic: Miras Pink World
- Replies: 11
- Views: 5019
Re: Miras Pink World
hookfly hammer for moderate when you steal parts for your map then do it on other moderate maps not the last part of a pro map
- Sat Jun 07, 2014 10:39 am
- Forum: General Help
- Topic: Stop the ninjas
- Replies: 5
- Views: 2521
Re: Stop the ninjas
Here you could maybe make shields in the switch layer that only disable one weapon
but i dont know if anybody would use that just like the feature that you can turn of 1 weapon with no hit
but i dont know if anybody would use that just like the feature that you can turn of 1 weapon with no hit
- Sun Jun 01, 2014 7:39 pm
- Forum: General Help
- Topic: Graphical issues
- Replies: 7
- Views: 3224
Re: Graphical issues
Its a bug with teeworlds if the quad doesnt have transparent space at bottom but has it at top
Now the solution is just shift+drag one of the top red little squares
i hope this will fix your problem
Now the solution is just shift+drag one of the top red little squares
i hope this will fix your problem