Search found 139 matches

by HMH
Mon Sep 12, 2016 1:09 pm
Forum: General Help
Topic: server died
Replies: 1
Views: 1135

Re: server died

This has happened due to strong ddos-attacks. The server should be reachable again by now.
by HMH
Mon Sep 12, 2016 2:58 am
Forum: Official Discussions
Topic: DDos is real
Replies: 27
Views: 22118

Re: DDos is real

Due to the protocol teeworlds uses preventing attacks is about impossible. The only way we could prevent ddos-attacks is by somehow making the ddosers stop attacking :/
by HMH
Mon Sep 12, 2016 2:55 am
Forum: Official Discussions
Topic: Were some maps cleared of finishes and can I get the list of them, if they did?
Replies: 2
Views: 2241

Re: Were some maps cleared of finishes and can I get the list of them, if they did?

Yes, it is true that sometimes ranks from specific maps are removed. But this normally affects only very few players as this often happens with recently released maps that contained a serious bug. Sometimes we also remove ranks on old maps right after a new cheat was found and then fixed on them. Ho...
by HMH
Sun Sep 11, 2016 3:04 pm
Forum: General Help
Topic: Rank
Replies: 8
Views: 3006

Re: Rank

Yes there are unofficial servers and yes it is easy to confuse them with our ddnet-servers (surely intended). I can just tell you that you should not play there if you want your ranks to be on official ddnet. You can avoid those servers by solely using the ddnet-tab to find an official server. (And ...
by HMH
Sun Sep 11, 2016 2:57 pm
Forum: General Help
Topic: I can't connect to any DDnet server.
Replies: 6
Views: 3109

Re: I can't connect to any DDnet server.

This is very likely not a problem with the client but recent ddosattacks the german servers suffer from.
by HMH
Sun Sep 11, 2016 2:55 pm
Forum: Official Discussions
Topic: DDos is real
Replies: 27
Views: 22118

Re: DDos is real

As you can see here: https://ddnet.tw/stats/server/#ger.ddnet.tw the german servers are under attack pretty much all the time in the last days and are as of writing this post. As already mentioned there are unofficial ddnet servers out there. I can, however, not recommend playing there. First of all...
by HMH
Fri Sep 09, 2016 3:00 am
Forum: General Help
Topic: Editor improvements
Replies: 10
Views: 4260

Re: Editor improvements

C++14 ? Well, unfortunately we do not even have C++11 yet (as some of our servers still run on debian wheezy with a quite old version of gcc). Actually I tried to get C++11 in myself just to notice exactly this. Additionally teeworlds does not really make use of the C++ stl but rather feels like C w...
by HMH
Fri Sep 09, 2016 12:15 am
Forum: General Help
Topic: Anti-ping modif
Replies: 12
Views: 6770

Re: Anti-ping modif

So it is theoreticly possible but either hard to implent or not useful for many? The problem is that currently a lot of physics is done serversided only and thus the code is mixed with non-physics serversided code like chatmessages. In theory physics should be done in a part of the code that is sha...
by HMH
Thu Sep 08, 2016 11:46 pm
Forum: General Help
Topic: Editor improvements
Replies: 10
Views: 4260

Re: Editor improvements

Also - I'm no longer sure I'm actually going to implement this. It's been a while since I've last used C/C++ and I now realise why I have stayed away for so long... I think that is not really a problem about C++ but rather the messy code of the editor, I mean there is a file basically containing th...
by HMH
Thu Sep 08, 2016 12:01 am
Forum: General Help
Topic: Anti-ping modif
Replies: 12
Views: 6770

Re: Anti-ping modif

well im not a programmer or something.. but shouldt it be posseble to have a perfect ping on solomaps? i mean the map is static. its all there, you dont need other players, just yourself. This is nearly possible, first of all you need perfectly stable ping and of course no packetloss. In most situa...