Search found 32 matches

by Bolox
Fri Oct 10, 2014 5:37 pm
Forum: Map Testing
Topic: The Fusion by Bolox
Replies: 42
Views: 14251

Re: The Fusion by Bolox

Thank you very much that will make it so much better :D It is a pleasure for me to help you guys! :) You make so much work testing all of new maps so i understand you with all 100% Here is the demo of me and darky playing The Fusion! To be honest i have to say that it was a bit unfairly hard coz it...
by Bolox
Fri Oct 10, 2014 8:17 am
Forum: Map Testing
Topic: The Fusion by Bolox
Replies: 42
Views: 14251

Re: The Fusion by Bolox

Bolox it would be really really nice of you if you can send a demo of the testing just couse this map is hard and we need to know if everything works and most of us are not able to play a map that is that hard :D Sure, but my TW does not record demos always, so i will play with somebody of my frien...
by Bolox
Fri Oct 10, 2014 1:38 am
Forum: General Art
Topic: Aoes Game.png
Replies: 69
Views: 55846

Re: Aoes Game.png

MrAppendixX wrote:How does it make edgehook easier? o.o
It's not a magick, it is just nicely designed crosshair (aim) by Aoe! i used many different game.png files and i really feel that with this file i make edgehooks better.

P.S.: also AK-47 looks sexy :D
by Bolox
Fri Oct 10, 2014 1:29 am
Forum: Map Testing
Topic: The Fusion by Bolox
Replies: 42
Views: 14251

Re: The Fusion by Bolox

I've made little edit on my own to improve the gameplay experience! 1) Removed old start of Part №4 and made a new one, simple one (old was pretty annoying and useless, boring) 2) Added 2 tiny teleports at the final trick of deep-drag part, so now it is not real to do it without shotgun (it has to b...
by Bolox
Wed Oct 08, 2014 2:53 am
Forum: Map Testing
Topic: The Fusion by Bolox
Replies: 42
Views: 14251

Re: The Fusion by Bolox

i tested it with mapper and i showed him some bugs, he will fix it, it was no full test 1) I fixed all the bugs Welf told me about! 2) I shifted some parts and moved all the map close to layers' edges and greatly reduced sizes of layers. So layers are now as small as possible according to the map s...
by Bolox
Mon Oct 06, 2014 7:24 pm
Forum: Map Testing
Topic: The Fusion by Bolox
Replies: 42
Views: 14251

Re: The Fusion by Bolox

You can use "Shift by:" function if you're bored Working only with Width and Height is often enough. Fixed it! :) Catch the new one! Read the mapper rules please: http://ddnet.tw/rules/ Layers should not be too big. Big game layers (game, front, tele, speedup, switch, tune) use up resourc...
by Bolox
Mon Oct 06, 2014 6:43 pm
Forum: Map Testing
Topic: The Fusion by Bolox
Replies: 42
Views: 14251

Re: The Fusion by Bolox

I understand! So do i have to replace all the parts close to left-top corner and make it maximum little or deleting right-bottom unnecessary sizes will be enaugh?
by Bolox
Mon Oct 06, 2014 6:27 pm
Forum: Map Testing
Topic: The Fusion by Bolox
Replies: 42
Views: 14251

Re: The Fusion by Bolox

layers r 2000x2000? also i dont understand why u r using 'secondary tileset' Hello, phacrum! 1) Since i made a map for the very first time, it was hard to calculate how much cubes i will be needed for, so i decided to use 2000x2000. I suppose this thing is not very important, because it doesnt affe...
by Bolox
Mon Oct 06, 2014 5:07 pm
Forum: Map Testing
Topic: The Fusion by Bolox
Replies: 42
Views: 14251

Re: The Fusion by Bolox

Mr. Deen! I also have to mention that i worked hard with this map for approximately 2 months! This release is important for me :)
by Bolox
Mon Oct 06, 2014 3:39 pm
Forum: Map Testing
Topic: The Fusion by Bolox
Replies: 42
Views: 14251

Re: The Fusion by Bolox

This map really is good for a first map its kinda like naufrage but harder :D i didnt test it but it looks good i saw ante playing a part the only thing i said is brutal 8 star XD Ama! Thank you for your mark of it! It is very important for me to see those people like you (oldschool skill) like my ...